Beacons have 3x range and 2x module slots but will overload machines if you use more than one. This mod also adds weak productivity beacons. Similar to the Space Exploration feature.
Tweaks
Mod category: Tweaks
Small changes concerning balance, gameplay, or graphics.
I think this is because the handler for BO's on_entity_cloned event is not looking for event.source or event.destination, which are the parameters returned by on_entity_cloned, so it ends up indexing nil (https://github.com/Deadlock989/IndustrialRevolution/issues/138)