Beacon Overhaul deprecated


Beacons have 3x range and 2x module slots but will overload machines if you use more than one. This mod also adds weak productivity beacons. Similar to the Space Exploration feature.

Tweaks
3 months ago
1.0 - 1.1
2.75K

Changelog

Version: 1.2.0
Date: 2024-08-05
  Features:
    - Added automatic portal deployment via https://github.com/fgardt/factorio-mod-template
  Bugfixes:
    - Fixed a crash with IR3 caused by improper handling of on_entity_cloned
  Changes:
    - Updated the license file.
Version: 1.1.0
Date: 10.5.2020
  Features:
    - Change color of productivity modules
    - It is no longer possible to get productivity module items
    - Fixed the mipmaps of the productivity beacon technology
    - Productivity beacons no longer work on finished products
    - Beacon overload now works properly
    - There is now a setting to toggle the productivity beacon (DEFAULT: ENABLED)
Version: 1.0.3
Date: 9.1.2020
  Features:
    - Fixed an issue with permanant overload tiles
Version: 1.0.2
Date: 8.27.2020
  Features:
    - Change color of productivity modules
    - Fixed an issue with large modded beacons again
Version: 1.0.1
Date: 8.27.2020
  Features:
    - New thumbnail
    - Fixed an issue with construction drones
    - Fixed an issue with large modded beacons
Version: 1.0.0
Date: 8.26.2020
  Features:
    - Initial release