Beacon Overhaul deprecated


Beacons have 3x range and 2x module slots but will overload machines if you use more than one. This mod also adds weak productivity beacons. Similar to the Space Exploration feature.

Tweaks
3 months ago
1.0 - 1.1
2.75K
Owner:
notnotmelon
Source:
https://github.com/notnotmelon/beacon...
Homepage:
N/A
License:
MIT
Created:
4 years ago
Latest Version:
1.2.0 (3 months ago)
Factorio version:
1.0 - 1.1
Downloaded by:
2.75K users

Overhauls the beacon system in both vanilla and modded

Beacons have 3x range and 2x module slots, but will overload machines if you use more than one.
Also adds productivity beacons that give a 4% productivity bonus and do not overload machines.
Productivity beacons can be disabled in the mod settings.

Balancing

Vanilla beacons are boring. They force your base into tight rows, and have no variety since speed is the only useful module.
This mod attempts to fix that.

The beacon's extra range and overload mechanic means that your base will use far fewer beacons in total
The productivity beacons will add more variety to beacons, and will make up for the lack of speed beacons

UPS

This mod does not effect your UPS

Classic beacons

This mod requires Classic Beacons by Kirazy in order to set the two types of beacons apart
https://mods.factorio.com/mod/classic-beacon

> Check out my other mods! <