Biters and spitters gain adaptive shields that encourage players to defend using a variety of damage types.
Mods introducing new content into the game.
Version: 1.0.11 Date: 2023-09-16 Changes: - Shields are now generated uniformly for unit groups, based on spawners - Spawner shields are randomly updated based on the adaption rate - Default percentage defense is now 50% Bugfixes: - Shield stickers are made accurate when biter is shot
Version: 1.0.10 Date: 2023-09-14 Bugfixes: - Correct crash that occurs when number of shields is greater than types of damage dealt.
Version: 1.0.8 Date: 2023-09-10 Bugfixes: - Correct crash that occurs when removing shields.
Version: 1.0.7 Date: 2023-09-10 Bugfixes: - Correct crash that occurs when flat shield is 0.
Version: 1.0.6 Date: 2023-08-29 Bugfixes: - Correct crash that occurs when adding mod to an existing game.
Version: 1.0.5 Date: 2023-08-29 Bugfixes: - Correct calculation of spawner shields when changed by runtime settings. - Correct handling of adding shields. Changes: - Adaption rate now also applies to shield updates caused by unit kills.
Version: 1.0.4 Date: 2023-08-27 Bugfixes: - Prevent crash caused by corrupted shield values after editing runtime settings.
Version: 1.0.3 Date: 2023-08-18 Features: - Added "Spawner" shield mode.
Version: 1.0.2 Date: 2023-08-17 Bugfixes: - Avoid desync issue when joining a game in the middle of battle.
Version: 1.0.1 Date: 2023-08-16 Balance: - Always add low-level shields when available instead randomly.
Version: 1.0.0 Date: 2023-08-16 Features: - Initial release