Baron Adaptive Shields

by wasmoo

Biters and spitters gain adaptive shields that encourage players to defend using a variety of damage types.

Content
1 year, 3 months ago
1.1
149
Enemies

Changelog

Version: 1.0.11
Date: 2023-09-16
  Changes:
   - Shields are now generated uniformly for unit groups, based on spawners
   - Spawner shields are randomly updated based on the adaption rate
   - Default percentage defense is now 50%
  Bugfixes:
   - Shield stickers are made accurate when biter is shot
Version: 1.0.10
Date: 2023-09-14
  Bugfixes:
   - Correct crash that occurs when number of shields is greater than types of damage dealt.
Version: 1.0.8
Date: 2023-09-10
  Bugfixes:
   - Correct crash that occurs when removing shields.
Version: 1.0.7
Date: 2023-09-10
  Bugfixes:
   - Correct crash that occurs when flat shield is 0.
Version: 1.0.6
Date: 2023-08-29
  Bugfixes:
   - Correct crash that occurs when adding mod to an existing game.
Version: 1.0.5
Date: 2023-08-29
  Bugfixes:
   - Correct calculation of spawner shields when changed by runtime settings.
   - Correct handling of adding shields.
  Changes:
   - Adaption rate now also applies to shield updates caused by unit kills.
Version: 1.0.4
Date: 2023-08-27
  Bugfixes:
   - Prevent crash caused by corrupted shield values after editing runtime settings.
Version: 1.0.3
Date: 2023-08-18
  Features:
   - Added "Spawner" shield mode.
Version: 1.0.2
Date: 2023-08-17
  Bugfixes:
   - Avoid desync issue when joining a game in the middle of battle.
Version: 1.0.1
Date: 2023-08-16
  Balance:
   - Always add low-level shields when available instead randomly.
Version: 1.0.0
Date: 2023-08-16
  Features:
   - Initial release