Baketorio


adds greenhouses, plants, and baking. Science overhaul

Overhaul
24 days ago
1.0 - 2.0
2.65K
Mining Fluids Manufacturing

Changelog

Version: 2.0.15
Date: 2025.06.21
  Locale:
    - Updates to Russian translations from CrowdIn
  Bugfix:
    - Fixed circuit wires and greenhouses
    - Added space-age back in as an optional dependency to fix any load order issues
    - Change to NutriGen string check for aseembling-machines being open to be more flexible
    - Added cheese tech as dependency for flavour-science (chemical-science).
Version: 2.0.14
Date: 2025.05.17
  Bugfix:
    - Fixed typo in changelog
    - Fixed bad logic in nutrients.lua given other changes
Version: 2.0.13
Date: 2025.05.17
  Changes:
    - Changed nutrient1 to be enabled by a tech and added the nutrient1 tech
    - Updated makeRecipe to be nutrient-level agnostic and return the recipe name
    - Chemical plant now unlocked with animal husbandry instead of at beginning of game
Version: 2.0.12
Date: 2025.05.15
  Changes:
    - Moved makeRecipe in nutrients.lua back to a global
  Bugfix:
    - Added key for tips and tricks category to locale
Version: 2.0.11
Date: 2025.05.14
  Locale:
    - Numerous changes from crowdin for de, nl
  Features:
    - Nutrient icons now show ingredients required to make them
  Changes:
    - Mod functions are now scoped locally or in a baketorio global
Version: 2.0.10
Date: 2024.12.30
  Locale:
    - Numerous changes from crowdin for uk, ru, zh-CN, nl, and others
  Changes:
    - Made seeds burnable, but not enough to power a burner inserter themselves
  Bugfix:
    - Removed spoilage requirement for mod to remove SA requirement
Version: 2.0.8
Date: 2024.11.02
  Features:
    - Added Tips and Tricks entry
  Bugfix:
    - Hardtack red science pack now unlocks at proper time with other red science pack
  Changes:
    - Added salt as starting resource area placement
    - Blueberries and strawberries are now edible
    - Nutrient selector now only shows active recipes nad has been renamed to NutriGen
    - Lowered power usage of greenhouse and nutrient synthesizer
    - Intermediate recipes (ie batters) are now "ingredients" instead of the final food category
  Locale:
    - Removed nutrientizer from locale strings
Version: 2.0.7
Date: 2024.10.30
  Features:
    - Added thumbnail.png
    - Added tips & tricks for NutroGen
  Changes:
    - Reformatted changelog.txt and renamed to be picked up properly
Version: 2.0.6
Date: 2024.10.30
  Features:
    - Added space-age optional dependency
    - Added changelog
    - Added auto-translate script for locale generation using google translate
  Changes:
    - Major refactor of locale handling for simplicity of translation
    - Bump buff from tastiness 2x
    - Added .gitattributes file
    - Removed some excess code from assembling-machine-1 definition
    - Commented out nutrientizer
    - Renamed blueberries-seeds back to blueberry-seeds
  Locale:
    - Added ru, uk, es
Version: 2.0.5
Date: 2024.10.30
  Features:
    - Scaled greenhouse and synthesizer sprites down a little bit
    - Added proper capsule handling to consume food and tastiness
  Bugfixes:
    - Fixed greenhouse pipe layout
    - Fixed proper capsule handling to consume food and tastiness
    - Added some missing locale entries
    - Fixed typo for butter-solidification
Version: 2.0.3
Date: 2019.03.01
  Bugfixes:
    - Fix for missed function port to 2.0 used in GUI handling
Version: 2.0.2
Date: 2019.03.01
  Features:
    - Fix for assembling machine fluid intake pipe positions
Version: 2.0.1
Date: 2019.03.01
  Features:
    - Added base module dependency
Version: 2.0.0
Date: 2019.03.01
  Features:
    - Initial update to run on Factorio 2.0
Version: 1.3.2
Date: 2019.03.01
  Features:
    - Added README
  Changes:
    - Added MIT license
  Bugfixes:
    - Fixed strawberry pie production bug
    - Added eggs_greenhouse image
Version: 1.3.1
Date: 2019.03.01
  Features:
    - Added support for productivity modules
Version: 1.2.1
Date: 2019.01.31
  Features:
    - Initial git commit