Bad Science, No Spoil

by spwcca

Disables spoilage for all detected science packs by default. Works with modded science packs and includes one startup setting to customize the global spoilage rate for every science pack that can spoil.

Tweaks
11 days ago
2.0 - 2.1
372
Logistics Cheats

i Preserve science pack health

13 days ago

Would it be possible to remove science packs spoiling but preserve the resulting science pack's health so the puzzle of producing them with freshest possible ingredients would remain?

11 days ago
(updated 11 days ago)

Removing spoil time completely also removes freshness.

As a workaround, you can set the spoilage rate to 0.000001 in the mod settings. That basically multiplies all spoil times by a million, so the science packs still have freshness, but they take several years to actually spoil.

Freshness will still go down over time, just extremely slowly.

Edit: Make sure you have the latest version of the mod. I fixed a bug where extremely low spoilage rates could create values that were too large for Factorio to handle properly, which ended in a crash. Should now be fixed.

11 days ago

Got it, thanks for the response

New response