Feed items inside and get a higher quality item every X items without random chance.
Mods introducing new content into the game.
Version: 1.1.3 Date: 2024. 11. 04 Info: - Mark the upcycler incompatible from this mod's end too - Swap surface.clear() with .find_entities_filtered + destroy()
Version: 1.1.2 Date: 2024. 11. 04 Info: - Respect which qualities a force has unlocked (unlocking will give a burst of items)
Version: 1.1.1 Date: 2024. 11. 04 Info: - Cap the quality at 100% (no bonus items)
Version: 1.1.0 Date: 2024. 11. 03 Info: - Increase the module slots from 2 to 4 due to popular demand
Version: 1.0.1 Date: 2024. 10. 31 Info: - Allow reinstalling the mod on a world that previously had it
Version: 1.0.0 Date: 2024. 10. 20 Info: - Mod portal release
Version: 0.0.4 Date: 2024. 10. 20 Info: - Add recipes and unlock them with the quality module - Only allow awesome buildings on planets - Support removing an awesome sink - Attempt to deal spoil_to_trigger_result - Revert spilling/spawning biter/pentapod eggs - Update readme and set a thumbnail
Version: 0.0.3 Date: 2024. 10. 20 Info: - Payout every 1000 items - So apparently modules do not draw on small selection boxes - Tinker with the alt mode drawing - Cleanup 〃 - Turn the assembling machine into a furnace - Check for flipped - Allow the assembler sink to be placed with the underground - Make the assembling machine minable - Hide awesome combinators from circuit filters - Match the sink's assembler name with the linked belt - Conceptualize lookup map - Prepare to create the other entity in eachothers event - Rework creation workflow, and sync module effects - Test code of the previous commit ingame - Prepare to optimize next quality check - Return the spoil result in case the item spoils - Flatten the nested ifs - Give the awesome sink its own category
Version: 0.0.2 Date: 2024. 10. 18 Info: - Prepare awesome shop and sink graphics - Setup the entity and item prototypes - Prepare tooling needed for the custom surface - Tweak linked chest prototype - Setup the control circuitry for every surface - Rework entities on the hidden surface to make room for multiple forces - Create the arithmatic and linked belt on the mod surface - Create the belt, loader & infinity chest - Remove right side stuff when the linked belt vanishes - Handle surface deletion
Version: 0.0.1 Date: 2024. 10. 18 Info: - Initial commit