Set what you want to make and how fast, and AutoPrint designs the whole factory for you and hands you a ready-to-place blueprint. It works out which recipes and machines to use, how many you need, arranges them, connects all the belts, pipes and power, and marks every ingredient you have to supply with a labeled chest or pipe.
Mods introducing new content into the game.
Version: 0.1.3
Date: 2026-07-24
Changes:
- Thumbnail is now a screenshot of the planner GUI.
Version: 0.1.2
Date: 2026-07-24
Changes:
- Mod portal thumbnail.
Version: 0.1.1
Date: 2026-07-24
Changes:
- Clearer, plain-language mod description.
Version: 0.1.0
Date: 2026-07-24
Features:
- Planner GUI on a toolbar shortcut: declare products and rates, pick belt/inserter tiers, override recipes or machines per item, mark items external, control surplus provisioning.
- Rate solver: cyclic recipe graphs (asteroid reprocessing), byproduct banking, built-in machine productivity, surface conditions, tech-gated recipes and machines, burner fuel demands.
- Blueprint synthesis on a hidden lab surface: the finished factory lands in your cursor as a blueprint; supply chests and pipes mark every raw input to replace with your own logistics.
- Layout: deepest-first row blocks with up to two input belts plus a side spur per row, catalyst re-pickup loops, self-priming seeder machines, spoilage buffer chests.
- Belt autorouter: A* with undergrounds, splitter branches for multi-consumer flows, merges for multi-row producers, parallel trunks for over-belt flows, lane-aware joins, multi-pass rip-up and reroute.
- Fluids: pipe headers feed ingredient fluids, fluid products leave on export mains with per-machine risers or drops, and a dedicated pipe autorouter connects producer mains to consumer supply points (underground-heavy, contact-safe). Unwanted fluid byproducts are voided so machines never jam.
- Space platforms: mixed asteroid-chunk sushi loop with a filtered sorter at the factory edge, surface-wide power grid support, gravity-aware machine and recipe filtering.
- Gleba: filtered spoilage taps at belt ends drain into exit columns toward one hookup point; items that spoil into hazards leave spoiled-first; nutrient fuel spurs for burner machines.
- Power: pole grids along routing channels, post-route pruning of poles that serve nothing.
- Editor Extensions (optional): infinity chest/loader/pipe supply and output voiders turn every blueprint into a self-contained sandbox test bench.