AutoPrint (crash-fix fork)


Fork of AutoPrint by edm (mods.factorio.com/mod/autoprint), MIT License, with one crash fix: opening the planner before any electric inserter or belt is unlocked (for example with AAI Industry) no longer crashes the game. Tell it what you want to make and how fast — AutoPrint designs the whole factory for you and hands you a ready-to-place blueprint. It works out which recipes and machines to use, how many you need, arranges them, connects all the belts, pipes and power, and marks every ingredient you have to supply with a labeled chest or pipe. It works anywhere and knows the local rules: on Gleba it cleans up spoilage and keeps bacteria loops running by itself; on space platforms it feeds the factory from a mixed asteroid-chunk belt and sorts it out. With Editor Extensions installed, blueprints supply themselves — perfect for test benches.

Content
7 days ago
2.1
31
Manufacturing Blueprints
Owner:
AikoKiss
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
7 days ago
Latest Version:
0.1.6 (7 days ago)
Factorio version:
2.1
Downloaded by:
31 users

This is a fork. autoprint-fixed is AutoPrint 0.1.5 by edm, used under the MIT License, with a single crash fix. All of AutoPrint's design, solver, layout and routing is edm's work; please support the original. It cannot be enabled together with AutoPrint.

What this fork changes

  • Fixed: opening the AutoPrint planner crashed the game (and, in multiplayer, the whole server) with Invalid selected_index - out of bounds when no electric inserter or belt was unlocked yet. This happens, for example, with AAI Industry, which starts you on burner inserters only. The empty picker is now shown disabled, and the blueprint falls back to the basic inserter and belt, as AutoPrint already does elsewhere.

Nothing else is changed. If the original AutoPrint releases this fix, use the original instead.

About AutoPrint

Tell it what you want to make and how fast, and AutoPrint designs the whole factory for you and hands you a ready-to-place blueprint. It works out which recipes and machines to use, how many you need, arranges them, connects all the belts, pipes and power, and marks every ingredient you have to supply with a labeled chest or pipe. It works anywhere and knows the local rules: on Gleba it cleans up spoilage and keeps bacteria loops running by itself; on space platforms it feeds the factory from a mixed asteroid-chunk belt and sorts it out. With Editor Extensions installed, blueprints supply themselves, which is perfect for test benches.