Auto-Quality Logistics


Converts quality of items based on configured logistic section filters. Read the description for usage.

Tweaks
a month ago
2.0
278
Logistic network Cheats

Changelog

Version: 0.8.1
Date: 2025-08-02
  Bugfixes:
    - Don't mess with modules that have a quality effect but are hidden (Fix for Machine Upgrades)
    - Unlink technologies from the quality-module technology to reduce PlanetsLib warnings
      PlanetsLib may still issue some warnings depending on configured settings, but those can safely be ignored
Version: 0.8.0
Date: 2025-07-15
  Major Features:
    - Rewritten with the much-welcomed new logistic groups API added in 2.0.56
    - Considerable decrease in UPS cost due to the new API and other optimizations
    - Quality conversion for hand-crafted items no longer relies on a funky event chain, but rather uses the simple
      on_crafted event and a direct item replacement right before the crafted item(s) is put into the player's inventory
  Changes:
    - It now takes up to ~3.5 seconds for AQL to notice any changes made to the AQL sections
      Quality conversion will continue to churn periodically with cached parameters until a change is noticed
  Issues:
    - To additionally save on UPS and bugs for the rewrite, only the default "player" force is currently supported:
      Quality conversion for crafting and container contents will only work if the respective entities and characters are
      part of the default "player" force
Version: 0.7.1
Date: 2025-01-08
  Changes:
    - Moved the check for unlocked qualities to an event trigger
  Bugfixes:
    - Correctly determines the best unlocked quality when unresearching a quality technology
Version: 0.7.0
Date: 2024-12-29
  Major Features:
    - Initial release