Auto Pole Lights
Never place lamps by hand again. Whenever you build an electric pole, lamps are placed right next to it automatically.
How it works
- Built by hand: lamps are taken from your inventory. If you run out, the missing ones are placed as ghosts for your robots.
- Blueprints, copy & paste, out-of-reach building, undo: every pole ghost gets lamp ghosts next to it. Personal or network robots build them together with the pole.
- Trees and rocks under a lamp ghost are marked for deconstruction automatically. Ore patches are no obstacle.
- No duplicates: if a pole already has a lamp (from a blueprint or placed by you), nothing is added.
Works with small and medium electric poles, big electric poles and substations.
Default layout
- Small / medium pole: one lamp on the right. If blocked: left, top, bottom.
- Big pole / substation: two lamps on each side (left + right). If blocked: top + bottom, then two on one side, then a single lamp.
Custom layout
Open the settings with Shift+L or the shortcut button and enable custom priorities. A grid shows the pole and every lamp slot around it:
- Left click cycles a slot: off → primary → optional 1, 2, 3 …
- Right click turns a slot off.
- Primary slots are always filled when free.
- Optional slots are used as a fallback, lowest rank first.
What happens when a primary slot is blocked is up to you:
- A: each blocked primary slot is replaced by the next free optional slot, so the lamp count stays the same.
- B: optional slots are only used when no primary slot is free at all.
Each pole type has its own layout. Settings are stored per player.
Notes
- Uses the vanilla small lamp.
- Debug output (two levels) can be enabled in the settings window if something doesn't place as expected.
- Feedback and bug reports are welcome in the discussion tab.