Auto Belt


Click two points and get a tidy belt route between them, built as ghosts for your robots or placed for free. Choose plain belts or underground-heavy layouts. Long routes are calculated in the background with a bounded work budget per tick.

Content
4 hours ago
2.0
0
Logistics Cheats
Owner:
joe123123
Source:
https://github.com/Johk3/auto-belt
Homepage:
N/A
License:
GNU GPLv3
Created:
4 hours ago
Latest Version:
0.1.0 (4 hours ago)
Factorio version:
2.0
Downloaded by:
0 users

Auto Belt

Connect two points with a belt route. Preview it, then place ghosts for construction robots or build the belts for free when the map allows it. Choose a surface belt layout or a layout made mostly of underground belts.

Controls

  1. Press Alt+B or use the shortcut to take the auto belt planner.
  2. Choose Ghost or Free, a layout, and a belt tier in the panel. Ghost placement is the default. The tier selector applies when starting on an empty tile; an existing start belt supplies its own tier.
  3. Click the start, then the end on the same surface. For existing underground belts, start at an output and finish at an input.
  4. Wait for the route preview, then click the route or press Build.

Right-click or Shift-click with the planner to cancel. Shift+B switches layout while holding the planner. If construction is blocked, click the red marker to find a new route from there.

Route rules

Routes prefer fewer turns, run beside existing belts and keep clear of machines where possible. They respect existing belt connections and obstacles.

  • Belts uses surface belts, with underground crossings when needed to pass obstacles.
  • Undergrounds uses chains of maximum-length underground pairs where space permits.

Map settings

These settings apply to the whole map.

Setting Default Effect
Allow free placement On Allows real entities to be placed without spending items. Turn off to require ghosts.
Route search budget per tick 50 Work units shared by all players' searches each tick. Higher values find routes faster but cost more time per tick.
Entities built per tick 150 Maximum number of route entities placed each tick.
Route search limit 5,000,000 Work units a search may spend before giving up.

Compatibility

Requires Factorio 2.0. Space Age is optional. Modded belt tiers with a matching underground belt are supported through their prototype relationship. Tiers without an underground belt use surface belts only.

Performance

Routes are calculated in the background with a fixed work budget per tick, shared across players. Construction is also spread over ticks in bounded batches. Long or difficult routes can take time; increasing the search budget trades more work per tick for a shorter wait.