Attach notes to combinators, entities... almost everything
+ Adds signposts.
All notes are saved when you export a blueprint as a string (but you need the mod to read them).
- after destroying a depot the note keeps.
- (sometimes?) after copy a depot the keeps present but can not be edited
I think its both the same problem, after pasting a depot the note gets detached
BTW It would be nice if they would answer my other posts as well.
Hi, sorry for not reponding for so long, I don't have much time to do large amount of fixes as it's very time consuming
This is fixed in next release
Thank you for you work und time