Attach Notes


Attach notes to combinators, entities... almost everything + Adds signposts. All notes are saved when you export a blueprint as a string (but you need the mod to read them).

5 months ago
0.16 - 1.1
25684

b Error while running event attach-notes::script_raised_revive (ID 80)

7 months ago

The mod Creative Mod (1.7.2) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event creative-mod::on_tick (ID 0)
The mod Attach Notes (0.5.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event attach-notes::script_raised_revive (ID 80)
Unknown item name: bi-adv-fertiliser
stack traceback:
[C]: in function 'add_chart_tag'
attach-notes/scripts/components.lua:53: in function 'create'
attach-notes/scripts/entity-notes/controller.lua:484: in function 'restoreGhostNote'
attach-notes/scripts/entity-notes/controller.lua:451: in function 'func'
attach-notes/framework.lua:98: in function <attach-notes/framework.lua:97>
stack traceback:
[C]: in function 'revive'
creative-mod/scripts/util.lua:227: in function 'revive_entity_ghost_and_raise_event'
creative-mod/scripts/cheats.lua:2653: in function 'tick'
creative-mod/scripts/events.lua:186: in function <creative-mod/scripts/events.lua:148>

On inserting an old blueprint.

5 months ago

Fixed in the next release

New response