Attach Notes

Attach notes to combinators, entities... almost everything + Adds signposts. All notes are saved when you export a blueprint as a string (but you need the mod to read them).

5 months ago
0.16 - 1.1

b Duplicate item prototype

2 years ago

After adding this mod :
I get the following which implicates 'AttachNotes'. Disabling AttachNotes things seem to work fine,

120.884 Error ModManager.cpp:1294: Error while loading item prototype "firearm-magazine" (item): Prototype "firearm-magazine" registered twice
Modifications: Attach Notes

I don't see a double registration if I disable Attach Notes.

2 years ago

This also seems to cause an issue in AmatorPhasmas Coal & Steam mod :

2 years ago

Fixed in version 0.3.1. Thanks for the report :)

2 years ago

Thank you!

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