The atom forge update has been available for 6 hours, so I'm going to assume these are suggestions from theory rather than play testing -- which isn't an issue, but I want to give it some time in the wild to collect feedback from players' experiences before I start balance tweaking.
(also tried enabling it to also craft space science in recipe-updates but i suppose the surface requirement disagreed)
Should just need to update the space science pack recipe crafting category to change what machines can make it.
Of course the whole point of this mod is to increase Nauvis' contribution
That's actually more of a by-product of this mod. The point of this mod is to give a reason to go Nauvis when starting on Gleba/Fulgora/Vulcanus and bring the Nauvis gameplay closer to parity with those three. One of the goals is to try and mimic the design logic from the other planets on Nauvis. (Until you get to Aquilo) each planet can be played in a self-contained fashion -- you can bootstrap yourself up from landing with nothing to the goals of: launching a rocket, making the planet's special building, making its science pack and its export product(s). You can achieve those goals without importing anything from another planet.
That's why I'm very unlikely to make the atom forge dependent on tungsten plate, superconductor and carbon fibre.
reduced stack size to 10 and rocket capacity to 1
(consider increasing the rocket capacity of the regular centrifuge, it's currently still at 1)
I completely missed this. Thanks -- I'll add it to the list.
- increased power consumption to 8MW
- 6 module slots, base productivity reduced to 20%
Quite happy to consider increased power consumption -- the player should have good access to nuclear power, afterall. Also happy to consider balance changes to module slots, recipe, etc once people have had a chance to play with it and throw their thoughts into the discussion.