Astroponics


Adds a garden for you to grow wood in space!

Content
2 months ago
2.0
27.1K
Factorio: Space Age Icon Space Age Mod
Environment Fluids Manufacturing

b Balance messed up for Gleba astroponics?

17 days ago
(updated 17 days ago)

UPDATE: Sorry, I posted this on the wrong mod forum. I'll leave it for any interested. I love the astroponics in general and am using it via Lignumis. You end up having to grow trees in space--or at least, grow wood in space--in order to make ammo for your gun turrets. It's rad. I then tried with Gleba science and have run into disappointment so far. I like puzzles but am not sure that that exact combination of mods and settings has a real solution to this one or is intended to in its current form.

I may be missing something, but I don't see how to make Gleba astroponics be seed positive. Here's what I am seeing.

The seed->jellynut recipe converts 1 seed to 20 jellynut.

Jellynut processing converts 20 jellynut to a bunch of jelly and a few seeds: 2% of 20 which is 0.4 seeds. These go back to astroponics but are not enough.

My biolabs get the usual 50% productivity. My astroponics get 18% productivity for this recipe. They get much higher for wood processing--50%--but not for the gleba recipes. 50% + 18% is not enough to bring 0.4 seeds up to above 1.0.

It seems like something needs to be much higher. It seems like on Gleba, you get almost seed positive using an assembler and then get there very comfortably with biolabs. I would have guessed the same would apply here--for example, 1 seed become 50 jellynut instead of 20.

As a possibly funny story, I didn't check the ratios before embarking on a bioflux spaceship! I built it all out, including a surprisingly complex chain to get fertalizer. Apparently you can only get steam in space via a fission reactor.

Am I missing something on how to make bioflux in space? Alternatively, do any of the numbers I described sound like I may be encountering a bug?

I'm on Lignumus 1.3.6 and Lignumus Director's Cut 1.2.2.

New response