Armored Transport Belts


A reinforced side-grade of the express belt line, built for frontline combat zones. Same throughput as express belts, but with heavy armor plating: high resistance to fire, explosions, physical bites and acid. Vanilla belts actually get MORE flammable as you upgrade them (yellow has 90% fire resistance, express only 50%) and no vanilla belt has any explosion resistance at all. Armored belts fix that. Sprites are recolored to bare steel/titanium so an armored line is readable at a glance.

Content
6 hours ago
2.0
0
Logistics Combat

FAQ

Compatibility & Requirements

Is this mod compatible with Space Age / 2.0?
Yes, it is designed and tested for Factorio 2.0 and the Space Age expansion.

Can I add this mod to an existing save game?
Yes, you can safely add it to an existing save. However, [mencionar si requiere explorar chunks nuevos o regenerar recursos].

Is it safe to remove the mod from a save?
We recommend making a backup save first. Removing the mod will delete any custom entities, items, or recipes introduced by it.

Is this mod compatible with overhaul mods (SE, PY, Krastorio, etc.)?
It should work alongside most mods, but explicit compatibility patches for major overhaul mods are currently [in progress / not planned / supported].

Gameplay & Balance

Where do I find / how do I unlock the new features?
You can unlock the new content through the technology tree under the node [Nombre de la tecnología].

Is this mod balanced for vanilla gameplay?
Yes, recipe costs, energy consumption, and progression have been tuned to fit seamlessly into vanilla progression.

Technical & Troubleshooting

I found a bug or a crash. Where should I report it?
Please use the Bug Report Template above and reply directly to this thread with your log file (factorio-current.log).

Can I use this in Multiplayer?
Yes, it is fully functional in multiplayer and deterministic (no desyncs expected).

Where can I suggest new features?
Feel free to drop your ideas in the feedback section of this thread.