Armor Plating Redux redefines combat in Factorio 2.0 by introducing a sacrificial Reactive Armor system. Equip high-tech reinforced plates on vehicles AND your character — they absorb incoming damage to protect the hull, providing a crucial survival layer for your toughest battles.
A dedicated defense mechanism that prioritizes armor integrity over health.
| Feature | Description | ||
|---|---|---|---|
| Damage Absorption | Incoming damage is subtracted from the armor pool first. | ||
| Plate Destruction | When a plate's HP reaches zero, it is permanently destroyed. | ||
| Anti-Exploit | Removing a damaged plate scraps it instantly — no cheese allowed. | ||
| Weight Penalty | Heavier armor increases vehicle friction (slower accel/top speed). | ||
| Damage Types | Explosions crack plates faster; fire, acid & poison barely scratch. | ||
| Real-Time GUI | Live feed of armor HP, plate count, weight, and tech bonuses. |
WARNING: Armor plates do not regenerate. Once deployed, their HP is fixed until destruction or manual replacement.
Three tiers of increasingly powerful reactive armor plates.
| Tier | HP (Base) | Grid Size | Weight | Stack | |
|---|---|---|---|---|---|
| Armor Plating MK1 | 100 HP |
3×3 | 50 | 50 | |
| Armor Plating MK2 | 300 HP |
3×3 | 150 | 50 | |
| Armor Plating MK3 | 750 HP |
4×4 | 400 | 20 |
Plates can be equipped on vehicles (cars, spidertrons, trains) AND player character armor.
Not all damage is equal. Armor plates react differently depending on the incoming damage type.
| Damage Type | Modifier | Effect on Armor | |
|---|---|---|---|
| Physical | 1.0× |
Baseline — bullets, biter melee | |
| Explosion | 1.5× |
Plates crack under shockwaves | |
| Fire | 0.5× |
Heat-resistant plating | |
| Acid | 0.75× |
Moderate acid resistance | |
| Electric | 1.0× |
Neutral conductivity | |
| Laser | 0.5× |
Reflective surface | |
| Poison | 0.25× |
Metal doesn't breathe — nearly immune |
The modifier affects armor degradation speed. Your vehicle/character is always shielded by the absorbed damage regardless of type.
Armor isn't free — heavier plating slows vehicles down via increased friction.
| Config | MK1 | MK2 | MK3 | |
|---|---|---|---|---|
| Weight per plate | 50 |
150 |
400 |
|
| Friction increase | +5% |
+15% |
+40% |
Formula:
friction = base_friction × (1 + total_weight / 1000). Affects acceleration and top speed. Does not apply to player characters.
Unlock the Armor Plating Strength technology to increase the HP of your plates.
| Tier | Base HP | Bonus per Level | Example (Level 3) | |
|---|---|---|---|---|
| MK1 | 100 HP |
+25 HP |
150 HP |
|
| MK2 | 300 HP |
+50 HP |
400 HP |
|
| MK3 | 750 HP |
+100 HP |
950 HP |
Research upgrades apply only to newly placed plates. Already-installed plates retain their current HP.
- Factorio 2.0: Native support for Quality modules and the equipment grid system.
- Vehicles: Automatic armor compatibility for cars, spidertrons, locomotives, cargo wagons, and artillery wagons.
- Modded Vehicles: Injects the
armor-platingequipment category into any vehicle with an equipment grid. - Space Age: Fully compatible with Space Age surfaces and mechanics.
- Locales: Available in English, French, and Spanish.