Modernized version of VortiK's Armor Plating. Adds armor plating equipment to increase vehicle hitpoints and improve survivability. Updated for Factorio 2.0 with Quality support.
Mods introducing new content into the game.
Version: 2.1.4
Date: 30. 06. 2026
Bugfixes:
- Fixed player character death triggering both vehicle and player storage cleanup due to character having a unit_number.
- Fixed destroyed armor plates leaving orphaned HP entries in storage after being removed from the grid by script.
- Fixed 0 HP plates ghost re-registering as active armor after a mod configuration change mid-game.
Version: 2.1.3
Date: 29. 06. 2026
Bugfixes:
- Fixed game crash when non-vehicle entities with armor plates (e.g. modular turrets) took damage or had plates destroyed.
Version: 2.1.2
Date: 26. 06. 2026
Bugfixes:
- Fixed periodic lag spikes by replacing the 5-second full vehicle scan with a lightweight validation of tracked entities.
- Fixed missing mipmaps for MK2 and MK3 armor plate items and equipment sprites.
Changes:
- Updated for Factorio 2.1 compatibility.
Version: 2.1.1
Date: 19. 06. 2026
Bugfixes:
- GUI no longer persists after all armor plates are destroyed.
- 0 HP ghost plates no longer keep the GUI alive.
- Fixed duplicate event handlers breaking vehicle damage and death cleanup.
- Character death now cleans up armor storage and destroys GUI.
Features:
- GUI can be hidden/shown via X button. Preference saved per player.
Version: 2.1.0
Date: 19. 06. 2026
Bugfixes:
- armor plates not absorbing damage or degrading when equipped on vehicles.
- full grid rescan on init/config change + periodic deep scan every 5s.
- driver detection for LuaPlayer/LuaCharacter in damage handler.
- cleanup when vehicles are destroyed or mined.
Features:
- Weight Penalty: armor plates now increase vehicle friction.
MK1: +50 weight, MK2: +150, MK3: +400 per plate.
Friction increases proportionally (1000 weight = 2x base friction).
Weight info displayed in GUI when in a vehicle.
Changes:
- GUI: fixed tooltip stretching by constraining frame width (max 260px).
- Progress bar and labels now have maximal_width to prevent screen overflow.
- Vehicle death now cleans up armor storage data.
Version: 2.0.3
Date: 03. 01. 2026
Major Features:
- Added a three-tier armor system: MK1 (100 HP), MK2 (300 HP), and MK3 (750 HP).
- Introduced Personal Armor support: Armor plates now function in character equipment grids.
- New high-resolution 256x256 icons for all armor tiers and technologies.
Changes:
- Increased grid sizes for improved utility (MK1/MK2: 3x3, MK3: 4x4).
- MK2 plates now require MK1 plates, and MK3 requires MK2 for a logical progression.
- Scaled technology bonuses by tier: MK1 (+25), MK2 (+50), and MK3 (+100) HP per level.
- Updated the infinite technology icon for better visual clarity.
Version: 2.0.2
Date: 01. 01. 2026
Bugfixes:
- Corrected changelog formatting to comply with Factorio's strict specification.
Version: 2.0.1
Date: 31. 12. 2025
Major Features:
- Reworked core mechanic to Reactive Armor: absorbs damage until depleted, then destroyed.
- Introduced infinite technology Armor Plating Strength for late-game scaling.
Features:
- Added an anti-exploit mechanic: damaged armor plates are scrapped if removed from a grid.
- Introduced a real-time GUI for monitoring armor integrity and technology bonuses.
Changes:
- Fully updated for Factorio 2.0, including native Quality support.
- Balanced recipe costs and technology requirements to reflect the new system power.