Cook wood from algae somehow native to Aquilo's frozen wasteland
Mods introducing new content into the game.
Version: 0.4.1
Date: 2025-04-24
Changes:
- Replace references to wood-base-assets
Version: 0.4.0
Date: 2025-04-14
Changes:
- Integrate graphics to remove dependency on wooden universe assets
- Add 1 Seabloom to recipes for Cryogenic science pack and Ammonia rocket fuel
Compatibility:
- Add voidcraft compatibility
Version: 0.3.2
Bugfixes:
- Fix opaque seabloom sprites when animated trees are disabled
Version: 0.3.1
Bugfixes:
- Fix missing locale for seaweed snack
Changes:
- Seaweed snacks take slightly longer to spoil
Version: 0.3.0
Changes:
- Reduced amount of stragglers spawned by planted clusters
- Doubled growth time from 1 to 2 minutes now that seabloom can be planted much more efficiently
Bugfixes:
- Fix for Factorio version 2.0.40 to include
Version: 0.2.8
Bugfixes:
- Fix crash when Aquilo does not have map gen settings
Version: 0.2.7
Changes:
- Change Seabloom juicing (Resin) to be a chemistry recipe
- Seabloom juicing now yields extra ammonia as a byproduct
Bugfixes:
- Fix seawilt spoilage not being moved to the Bioprocessing tab when present
Version: 0.2.6
Bugfixes:
- Fix mod setting localization
Version: 0.2.5
Compatibility:
- Add compatibility for Bioprocessing Group
Version: 0.2.4
Compatibility:
- Temporarily move surface condition changes to data-final fixes until Factorissimo 3 is updated
Version: 0.2.3
Changes:
- Limit algacultural bay recipe to have the same surface conditions as the entity itself
Version: 0.2.2
Changes:
- Considerably increase cost of Algacultural bays (when not using any planet start on Aquilo)
- Restrict Algacultural bays to Aquilo for now.
Version: 0.2.1
Compatibility:
- Factorissimo 3 support, relaxing solar power restriction to 1%
Version: 0.2.0
Major Features:
- Add custom reconstituted wood and resin recipe
- Add seaweed snacks. Nutrients looks somewhere between salt, sugar, and msg...? savory!
Changes:
- Add Wooden Industry as an optional dependency
- Increased seaweed spoilage time from 2 to 4 minutes
Version: 0.1.2
Changes:
- Change recipe for blooming seabloom to require fluoroketone instead
Version: 0.1.1
Bugfixes:
- Fix localisation of world-generated seabloom clusters
Version: 0.1.0
Major Features:
- Initial release