Wooden Aquilo: Seabloom Algaculture


Cook wood from algae somehow native to Aquilo's frozen wasteland

Content
10 days ago
2.0
664
Factorio: Space Age Icon Space Age Mod
Environment Manufacturing

Changelog

Version: 0.3.2
  Bugfixes:
    - Fix opaque seabloom sprites when animated trees are disabled
Version: 0.3.1
  Bugfixes:
    - Fix missing locale for seaweed snack
  Changes:
    - Seaweed snacks take slightly longer to spoil
Version: 0.3.0
  Changes:
    - Reduced amount of stragglers spawned by planted clusters
    - Doubled growth time from 1 to 2 minutes now that seabloom can be planted much more efficiently
  Bugfixes:
    - Fix for Factorio version 2.0.40 to include
Version: 0.2.8
  Bugfixes:
    - Fix crash when Aquilo does not have map gen settings
Version: 0.2.7
  Changes:
    - Change Seabloom juicing (Resin) to be a chemistry recipe
    - Seabloom juicing now yields extra ammonia as a byproduct
  Bugfixes:
    - Fix seawilt spoilage not being moved to the Bioprocessing tab when present
Version: 0.2.6
  Bugfixes:
    - Fix mod setting localization
Version: 0.2.5
  Compatibility:
    - Add compatibility for Bioprocessing Group
Version: 0.2.4
  Compatibility:
    - Temporarily move surface condition changes to data-final fixes until Factorissimo 3 is updated
Version: 0.2.3
  Changes:
    - Limit algacultural bay recipe to have the same surface conditions as the entity itself
Version: 0.2.2
  Changes:
    - Considerably increase cost of Algacultural bays (when not using any planet start on Aquilo)
    - Restrict Algacultural bays to Aquilo for now.
Version: 0.2.1
  Compatibility:
    - Factorissimo 3 support, relaxing solar power restriction to 1%
Version: 0.2.0
  Major Features:
    - Add custom reconstituted wood and resin recipe
    - Add seaweed snacks. Nutrients looks somewhere between salt, sugar, and msg...? savory!
  Changes:
    - Add Wooden Industry as an optional dependency
    - Increased seaweed spoilage time from 2 to 4 minutes
Version: 0.1.2
  Changes:
    - Change recipe for blooming seabloom to require fluoroketone instead
Version: 0.1.1
  Bugfixes:
    - Fix localisation of world-generated seabloom clusters
Version: 0.1.0
  Major Features:
    - Initial release