Amator Phasma's Nuclear


This mod is inspired by "Nuclear Power" by Fatmice and "Uranium Power" by Simdezimon. And, like the both, does this mod expand the production of nuclear fuel cells and the reprocessing of spent fuel cells. With this mod, the start into the atomic age is a bit harder than in the vanilla Factorio and you will need the logic cabling for this mod because you have to control pumps so that your enrichment process can work efficiently. (Without a logic control this process will come to a standstill.)

Content
4 years ago
0.17 - 0.18
24
Power

b Error

5 years ago

34.511 Error ModManager.cpp:1294: Error while loading item prototype "apm_nitric_acid_fuel_solution_032-barrel" (item): Key "icon" not found in property tree at ROOT.item.apm_nitric_acid_fuel_solution_032-barrel.icons[3]
Modifications: Base mod › Angel's Refining
34.724 Crop bitmaps.
34.724 Parallel Sprite Loader initialized (threads: 0)
34.744 Initial atlas bitmap size is 16384
34.744 Created atlas bitmap 2048x376 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
34.748 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
34.753 Parallel Sprite Loader initialized (threads: 15)
34.769 Sprites loaded
34.781 Generated mipmaps (3) for atlas [0] of size 2048x376
34.783 Custom inputs active: 0
34.784 Factorio initialised
34.788 Mods to disable:Failed to load mods: Error while loading item prototype "apm_nitric_acid_fuel_solution_032-barrel" (item): Key "icon" not found in property tree at ROOT.item.apm_nitric_acid_fuel_solution_032-barrel.icons[3]
Modifications: Base mod › Angel's Refining

Mods to be disabled:
• base
• angelsrefining
58.393 Info AppManager.cpp:1160: Restarting Factorio
58.405 Quitting: user-quit.
58.690 Steam API shutdown.
58.717 Goodbye
this error i am unsure of how to fix. is it angels or yours?

2nd
26.394 Error ModManager.cpp:1294: Error while running setup for recipe prototype "MOX-fuel" (recipe): Duplicate item ingredients are not allowed (apm_nuclear_plutonium_oxide_pellet exists 2 or more times).
26.579 Crop bitmaps.
26.579 Parallel Sprite Loader initialized (threads: 0)
26.592 Initial atlas bitmap size is 16384
26.592 Created atlas bitmap 2048x376 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
26.596 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
26.601 Parallel Sprite Loader initialized (threads: 15)
26.618 Sprites loaded
26.628 Generated mipmaps (3) for atlas [0] of size 2048x376
26.630 Custom inputs active: 17
26.631 Factorio initialised
26.636 Mods to disable:Failed to load mods: Error while running setup for recipe prototype "MOX-fuel" (recipe): Duplicate item ingredients are not allowed (apm_nuclear_plutonium_oxide_pellet exists 2 or more times).

Mods to be disabled:
• PlutoniumEnergy
• apm_nuclear
49.396 Info AppManager.cpp:1160: Restarting Factorio
49.408 Quitting: user-quit.
49.758 Steam API shutdown.
49.775 Goodbye

this is an item recipe with plutonium energy that causes a conflict. the mod used to work rather nicely along side this mod. any help?

5 years ago

The first problem is on Angel's side, but sould be fixed with the latest version of angelsrefining

The second one looks like a mod conflict...
If you can give me a save file (even a newly created and empty one), would help, since I can sync all mods and options with it and examine this problem. (Best way is to attach it on a forum post in my thread)
I have an idea how this happens, but this save file could help me to find the right spot.

5 years ago

Hi,

the problem with the duplicated ingredients should be fixed with my latest library version (0.17.84).
I found a bug in a replace-function that can cause the 'Duplicate item ingredients' error in certain situations.

This thread has been locked.