so i opened up your mod's folder to see what was involved in making a modpack (i've made a few utility mods i haven't yet released that are basically recipe and technology editing for a specific selection of mods, and i think i'm close to being ready to release a modpack but was wondering if you'd be willing to either update some of your code with comments about what sections are actually doing or b) help give some input on the process.
pack is being designed with 185 mods in mind, and will mostly contain a large number of recipe overwrites and integrations. module productivity transmission is enabled, but there are a dozen balancing mechanics weighed against it, such as logarithmic science (edited), and changes to certain recipes (ie: modules to require rocket launches to craft, or other higher teir items are crafted from sending specific, off-world-shipping-co type "packages" through the rocket silo). And i'm hoping to make a mod specific for this modpack that will tie into off world shipping co, generate a bunch of "packages" that can be sent using the rocket silo, and have higher-tier items crafted that way.
the main thing i'm getting stuck on is i'm not sure how to tell a mod to modify (or in order words "set") config-settings.