Temperature is part of the recipe. Make useful antimony alloys and additives from red science, then build a green-science memory workshop with annealing, timed quenching and a closed coolant loop. Integrates existing recipes across BZ, Timeken, Planetfall, K2, SE and Space Age.
Mods introducing new content into the game.
Version: 0.3.8
Date: 2026-10-04
Balancing:
- Increase the continuous annealing dwell from 40 to 50 seconds, retaining the 20-substrate batch and 1 MW process heat consumption.
- One annealer now supplies 24 substrates per minute. Two rapid quench stations share five annealers; one clock station needs five.
- Retain the one-of-each green starter and existing qualification speeds. Expanded water loops benefit from wet cooling or additional dry air coolers.
Features:
- Add optional Informatron pages for the first workshop, equipment ratios, cooling and troubleshooting. Circuit knowledge is not required.
- Expand the player guide and FAQ with idle heat, primary water stock, dry/wet cooling and heater-off recovery tips.
Version: 0.3.7
Date: 2026-10-04
Features:
- Assembling machine 2 requires one antimony metal for drive bearings in its existing recipe, or one Babbitt alloy when supported early BZ tin is available.
- Require Antimony processing before the affected assembler research, preserving original ingredients, crafting time, output and productivity rules.
- Keep assembling machine 1 as the bootstrap and avoid another bearing charge on upgrades and reuse. Regenerate native recycling for the changed recipe.
Graphics:
- Give Antimony a distinct graphite periodic tile with silver lettering and a violet accent.
Version: 0.3.6
Date: 2026-10-04
Features:
- Add antimony trioxide: two metal produce two oxide in eight seconds in ordinary furnaces, unlocked at red Antimony processing. Compatible foundries support this same recipe with a +100% productivity cap.
- Modify existing low-density-structure manufacturing routes, including casting, nanotube, Neodymium alloyed and SE beryllium routes, with one trioxide per four structures. Preserve native material ratios and yield bonuses.
- Add trioxide to Space Age superconductor insulation, selected BZ/Bob/K2 electronic backing or encapsulation, Timeken nylon parts and late Planetfall synthetic rubber.
- Substations, electric furnaces and electromagnetic plants require a direct oxide dose only when their supplied electronics do not already carry the selected additive. Preserve starter circuits, cables, glass and rubber.
- Add the ordinary SE delivery-cannon package and conservative oxide self-recycling; keep host quality, productivity, surface and recycling rules.
Version: 0.3.5
Date: 2026-10-03
Features:
- Fast inserter manufacturing requires antimony for drive bearing linings: one Babbitt alloy per inserter with supported early BZ tin, otherwise one antimony metal per ten inserters.
- Preserve original ingredients, crafting time per item and productivity. Fast inserter research now requires Antimony processing; ordinary inserters and circuits retain their bootstrap recipes.
- Apply the requirement to independent fast inserter manufacturing routes, preserving recycling and avoiding extra charges on upgrades that already consume fast inserters.
Version: 0.3.4
Date: 2026-10-03
Bugfixes:
- Fixed the missing stibnite ore icon in the new-game resource settings.
Version: 0.3.3
Date: 2026-10-03
Features:
- Require one antimony metal per ten piercing magazines or batteries in the existing recipes when they do not already use antimonial lead.
- Scale ordinary ingredients, outputs and duration together, preserving host cost and crafting time per item and native productivity rules.
- Gate the affected consumer research on Antimony processing; retain the existing lead-alloy substitution without an additional raw-metal dose.
Version: 0.3.2
Date: 2026-10-01
Bugfixes:
- Handle ingredient-free host recipes that omit the ingredients table, fixing startup with Voidcraft and similar power-only manufacturing routes.
Version: 0.3.1
Date: 2026-10-01
Graphics:
- Replace ordinary and clock quench bodies with the selected Antimony-violet base-game chemical plant.
- Retain the 5x5 footprint and coolant ports, add visible pipe collars, and preserve native shadows and directional sprites.
- Use matching directional working animations during paid heating and cooling, including after rotation.
- Replace quench inventory and research symbols with native chemical-plant references and retain the clock badge.
- Remove the superseded quantum-stabilizer sheets and symbols from the archive.
Version: 0.3.0
Date: 2026-10-01
Features:
- Add Manganese wear liners and Bismuth solder to the existing thermal equipment and memory packaging recipes.
- Compose eligible BZ, Timeken, Planetfall and K2 frames, controls, drives, seals, piping and housings into one construction recipe per building.
- Use each branch's actual research tier to select available materials without pushing the green starter behind later science.
- Match K2 raw smelting and add native stibnite enrichment, enriched smelting and late ore/metal matter conversion, preserving host reagents and stabilizers.
- Register stibnite with SE resource distribution and native core fragments, and add ore and metal delivery-cannon packages.
Graphics:
- Add matching enriched-stibnite, enrichment and matter-processing icons.
- Retain the previous quench-station artwork while replacement candidates are evaluated.
Version: 0.2.1
Date: 2026-10-01
Bugfixes:
- Render the process heater's coil bank using the native reactor picture property, without inherited reactor pipes.
- Use additive blending for quench-station and cooler emissions so working animations retain transparent backgrounds.
- Require memory in all independent advanced flow-controller manufacturing routes, including biological manufacture.
- Require infrared detectors in independent scanner, spectroscope and telescope manufacture, including micron-tolerance spectroscopes.
- Preserve provider ingredients and exclude self-consuming reuse and recycling from the added material costs.
- Normalize the installed Indium airtight-seal recipe's optional ingredient list when BZ Carbon is absent.
Version: 0.2.0
Date: 2026-10-01
Features:
- Full Antimony progression, blue and clock qualification, wet cooling and optional InSb conditioning.
- Canonical recipe integrations for materials, buildings and existing consumers.
- Space Age and Space Exploration cooling/production integrations.
- Quality-preserving reserved batches, configurable circuit signals and blueprint control settings.
Graphics:
- Licensed animated building renders and material icons with bundled attribution.