Antimony


Temperature is part of the recipe. Make useful antimony alloys and additives from red science, then build a green-science memory workshop with annealing, timed quenching and a closed coolant loop. Integrates existing recipes across BZ, Timeken, Planetfall, K2, SE and Space Age.

Content
7 hours ago
2.1
4
Manufacturing

Changelog

Version: 0.3.8
Date: 2026-10-04
  Balancing:
    - Increase the continuous annealing dwell from 40 to 50 seconds, retaining the 20-substrate batch and 1 MW process heat consumption.
    - One annealer now supplies 24 substrates per minute. Two rapid quench stations share five annealers; one clock station needs five.
    - Retain the one-of-each green starter and existing qualification speeds. Expanded water loops benefit from wet cooling or additional dry air coolers.
  Features:
    - Add optional Informatron pages for the first workshop, equipment ratios, cooling and troubleshooting. Circuit knowledge is not required.
    - Expand the player guide and FAQ with idle heat, primary water stock, dry/wet cooling and heater-off recovery tips.
Version: 0.3.7
Date: 2026-10-04
  Features:
    - Assembling machine 2 requires one antimony metal for drive bearings in its existing recipe, or one Babbitt alloy when supported early BZ tin is available.
    - Require Antimony processing before the affected assembler research, preserving original ingredients, crafting time, output and productivity rules.
    - Keep assembling machine 1 as the bootstrap and avoid another bearing charge on upgrades and reuse. Regenerate native recycling for the changed recipe.
  Graphics:
    - Give Antimony a distinct graphite periodic tile with silver lettering and a violet accent.
Version: 0.3.6
Date: 2026-10-04
  Features:
    - Add antimony trioxide: two metal produce two oxide in eight seconds in ordinary furnaces, unlocked at red Antimony processing. Compatible foundries support this same recipe with a +100% productivity cap.
    - Modify existing low-density-structure manufacturing routes, including casting, nanotube, Neodymium alloyed and SE beryllium routes, with one trioxide per four structures. Preserve native material ratios and yield bonuses.
    - Add trioxide to Space Age superconductor insulation, selected BZ/Bob/K2 electronic backing or encapsulation, Timeken nylon parts and late Planetfall synthetic rubber.
    - Substations, electric furnaces and electromagnetic plants require a direct oxide dose only when their supplied electronics do not already carry the selected additive. Preserve starter circuits, cables, glass and rubber.
    - Add the ordinary SE delivery-cannon package and conservative oxide self-recycling; keep host quality, productivity, surface and recycling rules.
Version: 0.3.5
Date: 2026-10-03
  Features:
    - Fast inserter manufacturing requires antimony for drive bearing linings: one Babbitt alloy per inserter with supported early BZ tin, otherwise one antimony metal per ten inserters.
    - Preserve original ingredients, crafting time per item and productivity. Fast inserter research now requires Antimony processing; ordinary inserters and circuits retain their bootstrap recipes.
    - Apply the requirement to independent fast inserter manufacturing routes, preserving recycling and avoiding extra charges on upgrades that already consume fast inserters.
Version: 0.3.4
Date: 2026-10-03
  Bugfixes:
    - Fixed the missing stibnite ore icon in the new-game resource settings.
Version: 0.3.3
Date: 2026-10-03
  Features:
    - Require one antimony metal per ten piercing magazines or batteries in the existing recipes when they do not already use antimonial lead.
    - Scale ordinary ingredients, outputs and duration together, preserving host cost and crafting time per item and native productivity rules.
    - Gate the affected consumer research on Antimony processing; retain the existing lead-alloy substitution without an additional raw-metal dose.
Version: 0.3.2
Date: 2026-10-01
  Bugfixes:
    - Handle ingredient-free host recipes that omit the ingredients table, fixing startup with Voidcraft and similar power-only manufacturing routes.
Version: 0.3.1
Date: 2026-10-01
  Graphics:
    - Replace ordinary and clock quench bodies with the selected Antimony-violet base-game chemical plant.
    - Retain the 5x5 footprint and coolant ports, add visible pipe collars, and preserve native shadows and directional sprites.
    - Use matching directional working animations during paid heating and cooling, including after rotation.
    - Replace quench inventory and research symbols with native chemical-plant references and retain the clock badge.
    - Remove the superseded quantum-stabilizer sheets and symbols from the archive.
Version: 0.3.0
Date: 2026-10-01
  Features:
    - Add Manganese wear liners and Bismuth solder to the existing thermal equipment and memory packaging recipes.
    - Compose eligible BZ, Timeken, Planetfall and K2 frames, controls, drives, seals, piping and housings into one construction recipe per building.
    - Use each branch's actual research tier to select available materials without pushing the green starter behind later science.
    - Match K2 raw smelting and add native stibnite enrichment, enriched smelting and late ore/metal matter conversion, preserving host reagents and stabilizers.
    - Register stibnite with SE resource distribution and native core fragments, and add ore and metal delivery-cannon packages.
  Graphics:
    - Add matching enriched-stibnite, enrichment and matter-processing icons.
    - Retain the previous quench-station artwork while replacement candidates are evaluated.
Version: 0.2.1
Date: 2026-10-01
  Bugfixes:
    - Render the process heater's coil bank using the native reactor picture property, without inherited reactor pipes.
    - Use additive blending for quench-station and cooler emissions so working animations retain transparent backgrounds.
    - Require memory in all independent advanced flow-controller manufacturing routes, including biological manufacture.
    - Require infrared detectors in independent scanner, spectroscope and telescope manufacture, including micron-tolerance spectroscopes.
    - Preserve provider ingredients and exclude self-consuming reuse and recycling from the added material costs.
    - Normalize the installed Indium airtight-seal recipe's optional ingredient list when BZ Carbon is absent.
Version: 0.2.0
Date: 2026-10-01
  Features:
    - Full Antimony progression, blue and clock qualification, wet cooling and optional InSb conditioning.
    - Canonical recipe integrations for materials, buildings and existing consumers.
    - Space Age and Space Exploration cooling/production integrations.
    - Quality-preserving reserved batches, configurable circuit signals and blueprint control settings.
  Graphics:
    - Licensed animated building renders and material icons with bundled attribution.