Antimony


Temperature is part of the recipe. Start with red-science antimony alloys and additives, then build a memory workshop with annealing, timed quenching and closed cooling. Space Age adds Vulcanus stibnite, scrap and asteroid sources, atmospheric workshops and refining productivity. Integrates with Brevven's BZ mods, Timeken, Planetfall, K2 and SE.

Content
9 hours ago
2.1
205
Manufacturing

Changelog

Version: 0.4.12
Date: 2026-10-27
  Changes:
    - Give antimonial lead recurring uses in piercing magazines, piercing shotgun shells and advanced cable, including packs with Phosphorus iron-phosphate batteries.
    - Replace existing lead in Caesium ore-sorter shielding, storage-tank linings and lead-lined Neodymium separator banks with equal antimonial lead. Rubber linings stay unchanged.
    - Preserve original host ingredients, production rates and productivity apart from the specified alloy substitutions; basic ammunition and starter lead parts stay independent.
  Compatibility:
    - Apply the same material costs to supported laser-mill recipes and refresh recycling and research prerequisites.
    - Preserve saved factory assignments, ghosts and buffered ingredients during the recipe upgrade; unfinished crafts restart with their ingredients refunded.
Version: 0.4.11
Date: 2026-10-24
  Bugfixes:
    - Fix the shoreline outlet failing to load with layered pipe artwork. Apply animation timing and positioning to every sprite layer in all four orientations.
Version: 0.4.10
Date: 2026-10-24
  Changes:
    - Use compact task-specific panels and vanilla enable conditions. Custom thermal signals and detailed quench ratings are optional under Advanced.
    - Stop automatically wiring unwired machines to thermal-signal helpers, and respect native reactor temperature-reading settings.
  Bugfixes:
    - Align shoreline inlet artwork and fluid ports to the pipe grid in all four rotations.
    - Robot deconstruction returns the annealer's reserved same-quality inputs instead of treating mining as a failed process batch.
Version: 0.4.9
Date: 2026-10-24
  Changes:
    - Annealing temperature excursions and interrupted active batches ruin the loaded batch. Buffered inputs and finished output are preserved.
    - Chambers preheat within 5 degrees of their start target for two seconds before the first attempt and after recovery. The default start target is 300 degrees.
    - Existing unfinished batches retain their material and restart the dwell after preheating on upgrade.
    - Shoreline outlets use directional animated native pump artwork with an Antimony-violet body and warm-water sight glass.
  Bugfixes:
    - Remove the annealer heat-consumption cutoff at the lower acceptance boundary, which let heat-starved batches pause and resume instead of failing.
    - Show preheating, failed-batch counts and the last failure reason in chamber controls.
Version: 0.4.8
Date: 2026-10-23
  Changes:
    - Require Factorio 2.1.23 or later in the 2.1 series.
    - Mention Brevven's BZ mods in the searchable summary.
Version: 0.4.7
Date: 2026-10-23
  Bugfixes:
    - Exclude Transport Drones delivery selectors from manufacturing integrations, preventing oversized memory and alloy ingredient amounts and startup crashes.
    - Do not count scripted delivery capacity as a production source when checking material availability and research prerequisites.
    - Preserve delivery recipes and ordinary manufacturing costs.
Version: 0.4.6
Date: 2026-10-20
  Bugfixes:
    - Electric process heaters show insufficient electricity and dark coils when their power buffer is empty.
    - Heater coils also turn off while disabled or at the 400 °C limit. Stored heat remains available after a power cut.
  Changes:
    - Process heaters use magnesia insulation, tellurium-copper terminals and cadmium-plated mounts in place of bricks, copper plates and gears when those materials are reachable at the workshop's science tier.
  Compatibility:
    - Preserve old heater-factory inputs during the recipe update. In-progress assembly restarts with its ingredients refunded; replaced materials are returned beside the assembler.
Version: 0.4.5
Date: 2026-10-17
  Changes:
    - Keep the thermal workshop connected to the coordinated Fluffy material chains, including the updated Caesium instruments.
    - These integration additions leave Fluffy-only recipes, machines and progression unchanged, with or without Space Age.
  Compatibility:
    - Coordinate Caesium material chains and preserve final recipe bills during save upgrades; Fluffy-only gameplay stays unchanged.
Version: 0.4.4
Date: 2026-10-17
  Compatibility:
    - Coordinate Tellurium's external material chains and save-safe recipe upgrades; Fluffy-only gameplay remains unchanged.
Version: 0.4.3
Date: 2026-10-17
  Compatibility:
    - Refresh Cadmium 0.5.0 material chains, old recipe assignments and recycling after final family bills.
Version: 0.4.2
Date: 2026-10-17
  Changes:
    - Preserve final Phosphorus material-pack bills and buffered save inputs.
Version: 0.4.1
Date: 2026-10-12
  Compatibility:
    - Paracelsin tetrahedrite processing also yields one stibnite from five tetrahedrite and
      30 steam in four seconds. Its existing research, pressure rule and other products stay the same.
    - Secretas spaceship scrap also yields antimony metal independently at 1%, matching Fulgora.
      Recyclers, including steam recyclers, have room for every spaceship-scrap product.
Version: 0.4.0
Date: 2026-10-12
  Features:
    - Mine stibnite in Vulcanus's highlands outside the landing area. Foundry research unlocks
      iron precipitation: 10 stibnite and 30 molten iron make 12 antimony metal in 6.4 seconds.
    - Build the memory workshop wherever air pressure is at least 100, including all five
      Space Age planets. Space platforms and thin-atmosphere moons still lack cooling air.
    - Crush metallic asteroids into 10 iron ore and 2 stibnite, with a 20% chance to return the
      chunk. Asteroid stibnite research costs 250 red, green, blue and space science packs.
    - Metallurgic science unlocks infinite antimony smelting productivity: +10% per level for
      smelting, oxidation and iron precipitation, with a +300% recipe limit.
    - Coat substrates in cryogenic plants and package ordinary memory in electromagnetic plants.
      The existing dense packaging research still enables its productivity upgrade.
    - Add an in-game tip explaining antimony sources, workshop placement and coolant supplies.
  Balancing:
    - Stibnite weighs 2 kg in Space Age: 500 ore per rocket.
    - Gleba and Aquilo still import antimony. Aquilo can qualify imported substrates locally
      with its fluoroketone coolant; space platforms still import finished memory.
  Compatibility:
    - Existing Vulcanus maps gain stibnite in future chunks, preserving disabled ore controls
      and all generated terrain. Completed Foundry research gains the new precipitation recipe.
    - Space Age refining productivity also covers K2's enriched-stibnite smelting.
Version: 0.3.15
Date: 2026-10-12
  Bugfixes:
    - Fix recyclers refusing scrap on Fulgora. Antimony metal is the thirteenth scrap product, so
      recyclers now get a result slot for every scrap product.
    - The thermal workshop can no longer be built on space platforms or on planets from other mods.
      It stays on Nauvis whatever the mod load order. Planet info no longer lists an "Antimony
      workshop" value on every planet.
    - Fluoroketone qualification recipes show the real coolant use: about 121 fluoroketone per
      20 substrates instead of 2. The quench station uses the same amount as before.
    - Processing-unit recipes from other mods that make several units per craft need one memory
      per four units made, like the normal recipe.
    - The Recycling research lists each recipe once.
  Balancing:
    - Fluoroketone qualification research costs 500 red, green, blue, space and cryogenic science
      packs and follows Cryogenic science. It no longer asks for military or other planet packs.
  Compatibility:
    - Tenebris Prime and Rabbasca no longer make glowing or harene-infused copies of the workshop
      machines; those copies skipped the heating, timing and Nauvis rules. Copies already in a save
      become the ordinary machines.
Version: 0.3.14
Date: 2026-10-11
  Features:
    - Flamethrower turrets require one antimony metal for traverse bearing linings, or one Babbitt
      alloy with supported early BZ tin. Preserve existing ingredients, products and crafting time.
  Compatibility:
    - Gate turret research on Antimony processing only where the bearing material is reachable
      at the host's current science tier. Skip starting, reuse and random-output recipes.
    - Existing researched Flamethrower saves gain missing Antimony processing and retain unlocks
      and placed turrets; supply the bearing material
      to existing turret assemblers after updating. Regenerate the final recycling recipe.
Version: 0.3.13
Date: 2026-10-10
  Bugfixes:
    - Fix loading with Krastorio 2 and Caesium: clock qualification no longer inherits the retired
      basic tech card when no lab accepts it together with the required late science packs.
    - Preserve every other research cost and prerequisite, early K2 basic cards, and the supported
      basic card and space science requirements with K2 + Space Exploration.
Version: 0.3.12
Date: 2026-10-05
  Features:
    - Phosphorus conversion kilns require two antimony metal for external drive bearing linings,
      or two Babbitt alloy with supported early BZ tin. Keep the existing ingredients and time.
  Compatibility:
    - Keep kiln access at its existing science tier, require Antimony processing without research
      cycles, and respect Phosphorus's recipe bypass. Existing placed kilns are unchanged.
Version: 0.3.11
Date: 2026-10-05
  Features:
    - Train stops require one antimony trioxide. Rail signals and chain signals share one trioxide
      across five outputs, preserving all original ingredient costs and crafting time per item.
    - Automated rail transport requires Antimony processing and stays before oil in base and the
      current pack. Trioxide represents protective electrical coatings in the control equipment.
  Compatibility:
    - Supported electronics that already supply trioxide avoid a second direct charge. Startup,
      probabilistic and cyclic host recipes are left alone; update native recycling refunds.
    - Existing factories retain their selected recipes and need the new trioxide supply after updating.
      Placed train stops, signals and train behavior remain unchanged.
Version: 0.3.10
Date: 2026-10-04
  Features:
    - Gates require one antimony metal for drive bearing linings, or one Babbitt alloy when supported
      early BZ tin is available. Preserve the original wall, steel and circuit costs and crafting time.
    - Gate research requires Antimony processing and remains before oil at red/green science in base
      and the current family pack. Stone-wall recipes, research and defensive properties are unchanged.
  Compatibility:
    - Scale the bearing dose per produced gate, cover independent manufacturing routes, and avoid
      duplicate charges on reuse or recycling. Update native recycling refunds for the new material.
    - Existing gate assemblers need the new bearing material supplied after upgrading. Placed gates
      keep their existing behavior.
Version: 0.3.9
Date: 2026-10-04
  Features:
    - Red logistics requires bearing linings: one antimony metal per fast belt, two per underground
      endpoint, four per splitter and two per lane splitter. Use Babbitt alloy instead when supported
      early BZ tin is available.
    - Keep host ingredients, output, crafting time and productivity. Gate affected research on
      Antimony processing; base and current-pack red logistics stay before oil at red/green science.
  Compatibility:
    - Cover independent manufacturing routes and batched outputs. Yellow logistics stays unchanged;
      higher tiers and conversions inherit bearing material through their red components.
    - Refresh native recycling. Existing belt factories need the new material after updating.
Version: 0.3.8
Date: 2026-10-04
  Balancing:
    - Increase the continuous annealing dwell from 40 to 50 seconds, retaining the 20-substrate batch and 1 MW process heat consumption.
    - One annealer now supplies 24 substrates per minute. Two rapid quench stations share five annealers; one clock station needs five.
    - Retain the one-of-each green starter and existing qualification speeds. Expanded water loops benefit from wet cooling or additional dry air coolers.
  Features:
    - Add optional Informatron pages for the first workshop, equipment ratios, cooling and troubleshooting. Circuit knowledge is not required.
    - Expand the player guide and FAQ with idle heat, primary water stock, dry/wet cooling and heater-off recovery tips.
Version: 0.3.7
Date: 2026-10-04
  Features:
    - Assembling machine 2 requires one antimony metal for drive bearings in its existing recipe, or one Babbitt alloy when supported early BZ tin is available.
    - Require Antimony processing before the affected assembler research, preserving original ingredients, crafting time, output and productivity rules.
    - Keep assembling machine 1 as the bootstrap and avoid another bearing charge on upgrades and reuse. Regenerate native recycling for the changed recipe.
  Graphics:
    - Give Antimony a distinct graphite periodic tile with silver lettering and a violet accent.
Version: 0.3.6
Date: 2026-10-04
  Features:
    - Add antimony trioxide: two metal produce two oxide in eight seconds in ordinary furnaces, unlocked at red Antimony processing. Compatible foundries support this same recipe with a +100% productivity cap.
    - Modify existing low-density-structure manufacturing routes, including casting, nanotube, Neodymium alloyed and SE beryllium routes, with one trioxide per four structures. Preserve native material ratios and yield bonuses.
    - Add trioxide to Space Age superconductor insulation, selected BZ/Bob/K2 electronic backing or encapsulation, Timeken nylon parts and late Planetfall synthetic rubber.
    - Substations, electric furnaces and electromagnetic plants require a direct oxide dose only when their supplied electronics do not already carry the selected additive. Preserve starter circuits, cables, glass and rubber.
    - Add the ordinary SE delivery-cannon package and conservative oxide self-recycling; keep host quality, productivity, surface and recycling rules.
Version: 0.3.5
Date: 2026-10-03
  Features:
    - Fast inserter manufacturing requires antimony for drive bearing linings: one Babbitt alloy per inserter with supported early BZ tin, otherwise one antimony metal per ten inserters.
    - Preserve original ingredients, crafting time per item and productivity. Fast inserter research now requires Antimony processing; ordinary inserters and circuits retain their bootstrap recipes.
    - Apply the requirement to independent fast inserter manufacturing routes, preserving recycling and avoiding extra charges on upgrades that already consume fast inserters.
Version: 0.3.4
Date: 2026-10-03
  Bugfixes:
    - Fixed the missing stibnite ore icon in the new-game resource settings.
Version: 0.3.3
Date: 2026-10-03
  Features:
    - Require one antimony metal per ten piercing magazines or batteries in the existing recipes when they do not already use antimonial lead.
    - Scale ordinary ingredients, outputs and duration together, preserving host cost and crafting time per item and native productivity rules.
    - Gate the affected consumer research on Antimony processing; retain the existing lead-alloy substitution without an additional raw-metal dose.
Version: 0.3.2
Date: 2026-10-01
  Bugfixes:
    - Handle ingredient-free host recipes that omit the ingredients table, fixing startup with Voidcraft and similar power-only manufacturing routes.
Version: 0.3.1
Date: 2026-10-01
  Graphics:
    - Replace ordinary and clock quench bodies with the selected Antimony-violet base-game chemical plant.
    - Retain the 5x5 footprint and coolant ports, add visible pipe collars, and preserve native shadows and directional sprites.
    - Use matching directional working animations during paid heating and cooling, including after rotation.
    - Replace quench inventory and research symbols with native chemical-plant references and retain the clock badge.
    - Remove the superseded quantum-stabilizer sheets and symbols from the archive.
Version: 0.3.0
Date: 2026-10-01
  Features:
    - Add Manganese wear liners and Bismuth solder to the existing thermal equipment and memory packaging recipes.
    - Compose eligible BZ, Timeken, Planetfall and K2 frames, controls, drives, seals, piping and housings into one construction recipe per building.
    - Use each branch's actual research tier to select available materials without pushing the green starter behind later science.
    - Match K2 raw smelting and add native stibnite enrichment, enriched smelting and late ore/metal matter conversion, preserving host reagents and stabilizers.
    - Register stibnite with SE resource distribution and native core fragments, and add ore and metal delivery-cannon packages.
  Graphics:
    - Add matching enriched-stibnite, enrichment and matter-processing icons.
    - Retain the previous quench-station artwork while replacement candidates are evaluated.
Version: 0.2.1
Date: 2026-10-01
  Bugfixes:
    - Render the process heater's coil bank using the native reactor picture property, without inherited reactor pipes.
    - Use additive blending for quench-station and cooler emissions so working animations retain transparent backgrounds.
    - Require memory in all independent advanced flow-controller manufacturing routes, including biological manufacture.
    - Require infrared detectors in independent scanner, spectroscope and telescope manufacture, including micron-tolerance spectroscopes.
    - Preserve provider ingredients and exclude self-consuming reuse and recycling from the added material costs.
    - Normalize the installed Indium airtight-seal recipe's optional ingredient list when BZ Carbon is absent.
Version: 0.2.0
Date: 2026-10-01
  Features:
    - Full Antimony progression, blue and clock qualification, wet cooling and optional InSb conditioning.
    - Canonical recipe integrations for materials, buildings and existing consumers.
    - Space Age and Space Exploration cooling/production integrations.
    - Quality-preserving reserved batches, configurable circuit signals and blueprint control settings.
  Graphics:
    - Licensed animated building renders and material icons with bundled attribution.