Want to play Angels addons and Space Age all at once? Me too! The problem is that it isn't really meant to be played like that. I have added some tweaks to fix game-breaking issues:
Compatibility
- Merge Space Age carbon (e.g. from asteroids) with Angels Carbon
- Adds new recipe for Firearm Magazine that uses Iron Plates and Carbon, which can be automated on space platforms
- Biolabs require Lab 2 and Alien Lab to build (if present from bobtech)
- Add void recipes for the new fluids (e.g. Ammonia) to either Flare Stack of Clarifier, where appropriate
Fulgora
- Fulgora oil oceans now output Crude Oil instead of Heavy Oil. This can be refined into Naphtha and Fuel oil required to make most Fulgoran tech.
Vulcanus
- Sulfuric acid geyser now output angels sulfuric acid. This makes it compatible with coal cracking, steam and tungsten carbide recipes.
- WARNING! Make Simple Coal Liquefaction output Base Mineral Oil instead of Naphtha. This allows you to create Lubricant needed for Vulcanus tech.
WARNING!This will break existing Vulcanus setups as I cannot safely migrate Naphtha into Base Mineral Oil. You will have to manually clear the pipes and
loader_mini_1x1
- Better compatibility with "Turbo Transport Belts" of
boblogisticsandloader_mini_1x1, making MK4 and MK5 loaders available earlier. - Flip the colors of MK4 and MK5 to adhere to the Angel/Bob colorscheme. MK4 is now purple and MK5 is green.
Balancing
- Rocket parts cost is reduced.
- Reduce cost of Low Density Structures, Rocket Fuel.