Angel's Space Age Compatibility

by joihoin

Compatibility patches for Angel's mods with Space Age.

Tweaks
6 days ago
2.0
274
Environment Fluids Manufacturing
Owner:
joihoin
Source:
https://github.com/johantiden/angelsa...
Homepage:
N/A
License:
MIT
Created:
19 days ago
Latest Version:
0.0.13 (6 days ago)
Factorio version:
2.0
Downloaded by:
274 users

Want to play Angels addons and Space Age all at once? Me too! The problem is that it isn't really meant to be played like that. I have added some tweaks to fix game-breaking issues:

Compatibility

  • Merge Space Age carbon (e.g. from asteroids) with Angels Carbon
  • Adds new recipe for Firearm Magazine that uses Iron Plates and Carbon, which can be automated on space platforms
  • Biolabs require Lab 2 and Alien Lab to build (if present from bobtech)
  • Add void recipes for the new fluids (e.g. Ammonia) to either Flare Stack of Clarifier, where appropriate

Fulgora

  • Fulgora oil oceans now output Crude Oil instead of Heavy Oil. This can be refined into Naphtha and Fuel oil required to make most Fulgoran tech.

Vulcanus

  • Sulfuric acid geyser now output angels sulfuric acid. This makes it compatible with coal cracking, steam and tungsten carbide recipes.
  • WARNING! Make Simple Coal Liquefaction output Base Mineral Oil instead of Naphtha. This allows you to create Lubricant needed for Vulcanus tech.
    WARNING!This will break existing Vulcanus setups as I cannot safely migrate Naphtha into Base Mineral Oil. You will have to manually clear the pipes and

loader_mini_1x1

  • Better compatibility with "Turbo Transport Belts" of boblogistics and loader_mini_1x1, making MK4 and MK5 loaders available earlier.
  • Flip the colors of MK4 and MK5 to adhere to the Angel/Bob colorscheme. MK4 is now purple and MK5 is green.

Balancing

  • Rocket parts cost is reduced.
  • Reduce cost of Low Density Structures, Rocket Fuel.