local names = require("prototypes/names")
data:extend{
{
type = "bool-setting",
name = "ammo_loader_enabled",
setting_type = "runtime-global",
default_value = true,
order = "Ammo[items]-a[bools]-a[enabled]"
}, {
type = "bool-setting",
name = "ammo_loader_draw_range",
setting_type = "runtime-per-user",
default_value = true,
order = "Ammo[items]-a[bools]-ab"
}, {
type = "string-setting",
name = "ammo_loader_debugging",
setting_type = "runtime-global",
default_value = "off",
allowed_values = {"off", "important", "debugging"},
order = "Ammo[items]-z[debugging]-c"
}, -- {
-- type = "bool-setting",
-- name = "ammo_loader_performance_mode",
-- setting_type = "runtime-global",
-- default_value = false,
-- order = "Ammo[items]-z[debugging]-b"
-- },
{
type = "bool-setting",
name = "ammo_loader_check_after_research",
setting_type = "runtime-global",
default_value = true,
order = "Ammo[items]-z[debugging]-a"
}, {
type = "bool-setting",
name = "ammo_loader_upgrade_ammo",
setting_type = "runtime-global",
default_value = true,
order = "Ammo[items]-a[bools]-ammo-ab"
}, {
type = "bool-setting",
name = "ammo_loader_return_items",
setting_type = "runtime-global",
default_value = true,
order = "Ammo[items]-a[bools]-ammo-a"
}, {
type = "bool-setting",
name = "ammo_loader_fill_artillery",
setting_type = "runtime-global",
default_value = true,
order = "Ammo[items]-a[bools]-ammo-b"
}, {
type = "bool-setting",
name = "ammo_loader_fill_burner_structures",
setting_type = "runtime-global",
default_value = true,
order = "Ammo[items]-a[bools]-fuel"
}, {
type = "bool-setting",
name = "ammo_loader_fill_locomotives",
setting_type = "runtime-global",
default_value = true,
order = "Ammo[items]-a[bools]-fuel"
}, {
type = "bool-setting",
name = names.settings.useCartridges,
setting_type = "startup",
default_value = false,
order = "Ammo[items]-a[bools]-b[2]"
}, {
type = "bool-setting",
name = names.settings.bypassResearch,
setting_type = "startup",
default_value = false,
order = "Ammo[items]-a[bools]-a[1]"
}, {
type = "double-setting",
name = "ammo_loader_chest_radius",
setting_type = "runtime-global",
default_value = 0,
minimum_value = 0,
maximum_value = 1000,
order = "Ammo[items]-b[ints]-a[prefs]"
}, -- {
-- type = "double-setting",
-- name = "ammo_loader_chest_radius_startup",
-- setting_type = "startup",
-- default_value = 0,
-- minimum_value = 0,
-- maximum_value = 1000,
-- order = "Ammo[items]-b[ints]-a[prefs]"
-- },
{
type = "int-setting",
name = names.settings.providedSlotsPerTick,
setting_type = "runtime-global",
default_value = 3,
minimum_value = 1,
maximum_value = 1000,
order = "Ammo[items]-b[ints]-c[prefs]"
}, -- {
-- type = "double-setting",
-- name = names.settings.slotsCheckBestPerTick,
-- setting_type = "runtime-global",
-- default_value = 20,
-- minimum_value = 1,
-- -- maximum_value = 1000,
-- order = "Ammo[items]-b[ints]-c[prefs]"
-- },
{
type = "int-setting",
name = names.settings.itemFillSize,
setting_type = "runtime-global",
default_value = 10,
minimum_value = 1,
maximum_value = 255,
order = "Ammo[items]-b[ints]-b[prefs]"
}, {
type = "int-setting",
name = names.settings.repairToolStackSize,
setting_type = "startup",
default_value = 0,
minimum_value = 0,
maximum_value = 255,
order = "Ammo[items]-b[ints]-b[prefs]"
}
}
i cant find stack_size_bonus in the settings.lua