Ammo Loader+


More than just a turret loader. Auto load everything from turrets to artillery wagons to furnaces and even the player themselves. Auto upgrade ammo and fuel without tedious manual replacement. Infinite range and compatible with Factorissimo2.

Content
19 days ago
0.14 - 2.0
24.4K
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b Ammo loader constantly dumping player ammo

4 years ago

It's been giving me a hell of a time, every time research completes, it will dump all ammo all players are holding in excess of ~50 onto the ground around them. It's never done this before in all the runs before this one I've used this mod.

4 years ago
(updated 4 years ago)

I'm having the same issue. Every time a new research completes I dump my ammo.
Edit: unchecking "Check entities after research (compatibility)" in Maps Settings resolves the issue.

4 years ago

Hm I'm sorry about all the trouble guys, thanks for using the mod and letting me know about these problems. I'm going to look into this the first chance I get. We've been having pretty much constant power outages here, but I'm hoping to be able to look at it sometime this week. I'll let you know here once I've got a fix uploaded.

In the meantime, thank you for using the mod! Also, let me know if you notice any more issues!

4 years ago

Unchecking that setting also fixes the issue, but causes complete non-functionality of the mod due to having mods that are the reason the setting exists, unfortunately. Just to note.

4 years ago

I hva this issue too, and i wuld like to remove also the debug lines that are showing constantly in the left part of the screen. Thanks for this awesome mod!

4 years ago

Hi guys,

I just uploaded 1.0.2 which I believe will fix this issue. Let me know if you still experience problems after updating!

4 years ago

I saw the update. And it works now. The debug lines are gone, so very good work man! =) Thanks so much for your mod and work!

4 years ago

I'm still seeing debug lines "initializing" etc, regardless of debugger setting

4 years ago
(updated 4 years ago)

A few debug lines show no matter what, these generally provide information that I think is important regardless of debugging status. It was a little excessive before, so I removed most of it, but it still prints a couple of lines to let the player know when the internal tables are being reset.

This is important because the game can lag while the mod rebuilds the internal tables. Usually this only lasts a few seconds, but it can last for a couple of minutes on larger maps. The debug lines let the player know why the lag is happening.

Let me know if you have any more concerns!

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