Ammo Loader+


More than just a turret loader. Auto load everything from turrets to artillery wagons to furnaces and even the player themselves. Auto upgrade ammo and fuel without tedious manual replacement. Infinite range and compatible with Factorissimo2.

Content
23 days ago
0.14 - 2.0
24.5K
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b Ammo loader not feeding Rampant Arsenal turrets

4 years ago

The Rampant Arsenal turrets are "linked" to the ammo loader and the loader is filled with the correct ammo however the ammo is not being fed. Whitelisting the turrets result in boot to menu unrecoverable error.

The mod Ammo Loader+ (0.18.17) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event ammo-loader::on_gui_elem_changed (ID 67)
ammo-loader/lib/GuiTemplatesHandlers.lua:25: attempt to index local 'obj' (a nil value)
stack traceback:
ammo-loader/lib/GuiTemplatesHandlers.lua:25: in function <ammo-loader/lib/GuiTemplatesHandlers.lua:23>
(...tail calls...)

4 years ago

A same error also occurs for Processed Fuel from AAI industry mod when whitelisting the fuel

4 years ago

Hi there! Thanks for letting me know about this. I'm sorry it took me so long to respond.

I'm starting to look into this problem now -- I'll let you know once I've uploaded a fix.

4 years ago

I'm also running into the exact same issue with Factorio 1.0.

Just wanted to give an update that it still seems to be an issue.

4 years ago
(updated 4 years ago)

Some testing has made me determine that since Processed fuel is using a custom fuel category "processed-chemical", it isn't properly detected by this mod as a fuel burner type buildings/inserters can be inserted to. when I changed it's category to "chemical" as vanilla coal is, it began outputting the processed fuel into things like furnaces.

It seems odd that they would have done this, but it seems there is an actual reason.
The Fuel processor that makes it accepts any "chemical" fuel items, and converts a total of 10MW of this fuel in order to make 1 of the processed fuels. Had the processed fuels been configured as a "chemical" fuel, then it would be possible to insert the output back into the input for infinite pollution with no gains, and that seems like why it was made to be like this...

That being said, I believe a way to add the compatability would be to add a check for this mod, and then to append the custom category to the code that inserts the regular "chemical" fuels.

4 years ago

Hi guys,

I was able to fix the AAI industry fuel compatibility issue in the most recent update (1.0.1). I haven't yet had a chance to test the rampant arsenal turrets, but I know they used to require the "Check all entities after research" option due to how Rampant Arsenal handled some technologies. Try enabling this and using CTRL+SHIFT+ALT+Backspace to initiate a table reset.

Let me know if you still have any issues after updating

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