Love the mod; not having to micromanage inserters on individual turrets is great and the logistics mode is a slick way to allow bots to interact with turrets.
My suggestion deals with the supply range of the chests. In infinite mode it completely removes the logistics of managing military outposts. I don't care that this is slightly overpowered, but that it removes an interesting challenge from the game. That means giving the chests a finite supply range which leads to two scenarios:
Early game (before bots): Still need to get ammo to my outpost and insert it into the chests; at this point I could just insert the ammo into the turret from whatever method I used to transport and the chests aren't helping much.
End game: Logistic chests are great, but now I need to make sure they are in my bot network so my military outposts need roboports and power; if I've got power why not use laser turrets instead?
Proposal: Allow the chests to get ammo from other chests in the supply radius or add an "ammo beacon" that increases the supply area of the chest it is connected too (like how roboports increase construction area). This way I could have a supply chest in my base receiving ammo and could run a string of ammo beacons to my outpost; any turret supported by a beacon would be reloaded from the supply chest back at base. This would alleviate both issues; early game there is a separate logistics puzzle to work out for military outposts, but it uses the dedicated tech available from the loaders. End game it would allow outposts that don't need power, keeping ammo turrets viable vs laser for those types of outposts.
Optional additions:
Different levels of beacons with increasing connection range.
The supply chain starts out inefficient; the supply chest could require more power for each connected beacon. Or to keep it self contained the supply chest could "lose" some of the ammo that is supplied through beacons, say 10% at first but can be alleviated through a research chain.
Power armor equipment that allowed the play to act as a personal beacon; increased equipment levels wold allow the player to resupply personal ammo further and further away from base with the last level possibly being infinite.
Thanks for the great mod.