Just an announcement to let everyone know that this change in Factorio 0.17.32
For performance reasons inserter pickup/dropoff vectors are now limited to half a chunk or less.
will almost certainly break my mod to some extent. A while back I switched to using hidden inserters to supply turrets instead of scripts. This change greatly improved performance, efficiency, and compatibility, but unfortunately this update means I'll have to revert everything back to using scripts. That will probably take a while due to how extensively the inserters are referenced in the code. I may be able to get a temporary fix up quickly, but it will probably mean a noticeable impact on performance until I get a proper solution in place. I'll try and get a fix up as soon as I can, but I expect it to take a couple of weeks at least.
Sorry for any inconvenience.
No inconvenience whatsoever, thanks for answering this fast. I just tried the version you linked and it works. You're a MVP. As for that issue there, i don't know what to say. It works fine for me, everything works, i deleted the boiler line so my boilers get re-stocked too and it's all fine. I mean, after the update. Now labs work too. Tbh, i'm not using the logistic version as of yet, so i don't know if that has anything to do with that update.