Big thumbs up to you for this; I play with all the AAI vehicles mods for my current run, and it's wonderful to see new vehicle options. I really welcome the ALMF as an alternative to the Hauler, and the combat vehicles I've tried so far seem pretty well balanced. That you included startup settings to tweak things is a huge boon, too!
One problem I did find, however, is that the ALR-AC's alternative ("suppression") ammo doesn't unlock with the tech for it. That tech seems to re-unlock the first ammo type. Glancing through the files, the suppression AC ammo might not be done yet anyway? I was a little underwhelmed by the basic ammo, so while the ALR-MG has a clear role compared to the chaingunner (double fire rate, half damage), the AC didn't perform very well vs. low-evolution "Rampant, Fixed" mobs, at least. Maybe it really needs that second ammo type to shine?
Either way; thanks so much for making this mod. I love the ALMF and wouldn't change a thing about it, and I'm looking forward to unlocking the more advanced vehicles. They're quite far down the tree with K2SE, and that's fine by me!