Alien Tech - Ghost Scanner


Construction ghosts show what should be built, but the circuit network cannot directly report the total items still required. Alien Tech - Ghost Scanner counts open entity and tile ghosts on the current surface, includes requested modules, and outputs the required items as red and green circuit signals. Standalone: no external mod dependencies.

Content
a month ago
2.0
11
Logistic network Circuit network

Changelog

Version: 0.1.2
Date: 26. 07. 2026
  Changes:
    - Version bump for the final upload package.
    - Uses the user-provided thumbnail exactly as supplied.
    - No gameplay, animation, sound or balance changes.
Version: 0.1.1
Date: 26. 07. 2026
  Bugfixes:
    - Fixed a placement crash on Factorio 2.0.72 caused by the unsupported output_networks property.
    - Reworked circuit-signal writing through manual constant-combinator sections.
    - Old signal slots are now cleared before every scanner update.
    - Improved animation cleanup when scanners are removed or rebuilt.
Version: 0.1.0
Date: 26. 07. 2026
  Features:
    - First playable release of Alien Tech - Ghost Scanner.
    - Counts required items for entity and tile ghosts.
    - Includes requested modules and ghost item requests.
    - Outputs item amounts to red and green circuit networks.
    - Animated scanner mast with synchronized machine and warning sounds.
    - Quiet randomized server beeps.
    - Visible circuit connector.
    - Technology placed after Construction Robotics and Circuit Network.
  Metadata:
    - Mod author set to Halbgott2001.
    - Standalone package with no external mod dependencies.