Construction ghosts show what should be built, but the circuit network cannot directly report the total items still required. Alien Tech - Ghost Scanner counts open entity and tile ghosts on the current surface, includes requested modules, and outputs the required items as red and green circuit signals. Standalone: no external mod dependencies.
Mods introducing new content into the game.
Version: 0.1.2
Date: 26. 07. 2026
Changes:
- Version bump for the final upload package.
- Uses the user-provided thumbnail exactly as supplied.
- No gameplay, animation, sound or balance changes.
Version: 0.1.1
Date: 26. 07. 2026
Bugfixes:
- Fixed a placement crash on Factorio 2.0.72 caused by the unsupported output_networks property.
- Reworked circuit-signal writing through manual constant-combinator sections.
- Old signal slots are now cleared before every scanner update.
- Improved animation cleanup when scanners are removed or rebuilt.
Version: 0.1.0
Date: 26. 07. 2026
Features:
- First playable release of Alien Tech - Ghost Scanner.
- Counts required items for entity and tile ghosts.
- Includes requested modules and ghost item requests.
- Outputs item amounts to red and green circuit networks.
- Animated scanner mast with synchronized machine and warning sounds.
- Quiet randomized server beeps.
- Visible circuit connector.
- Technology placed after Construction Robotics and Circuit Network.
Metadata:
- Mod author set to Halbgott2001.
- Standalone package with no external mod dependencies.