Tweaks various stats from the Aircraft mod, including a recoloured sprite for the Flying Fortress. (Now 25% larger!)
The following Changes were made:
Cargo Plane
-Scaled up sprite by 25%
-Slightly increased power consumption and speed
Gunship
-Slightly increased power consumption and fuel inventory size
-Increased equipment grid size to 6x6
Jet
-Significantly increased health (so the thing doesnt explode in 0.1s if you fly too close to a biter nest)
-Increased inventory size and power consumption
-Increased equipment grid size zo 10x6
Flying Fortress
-Recoloured the sprite and scaled it up by 25% (Now it should look a lot more intimidating)
-Increased range on all weapons to 50 (Machine Gun), 80 (Rocket Launcher), 120 (Aircraft Cannon)
-Added a second Rocket Launcher (for easy juggling between nukes and conventional rockets)
-Increased health, inventory size and power consumption
-Increased equipment grid size zo 16x10
Afterburner
-Slightly reduced grid energy consumption
Carbon Fiber Variants
-Are now supported with the same rebalances and tweaks
Additional tweaks if Krastorio2 is present:
-Jet gets an additional heavy rocket launcher (so you can keep nuking stuff while flying at supersonic speeds)
-Flying Fortress gets an additional heavy rocket launcher in place of the second regular rocket launcher
-Flying Fortress gets a sniper railgun-cannon
-Re-enabled various equipment types for the equipment grid
If anyone likes my recolour/upscaling of the sprite but doesn't like the other changes I made, they are free to share a tweaked version of my Tweaks mod :)
(Just link this mod and the original mod if you reuse the graphics)
If I see a lot of requests for a not-OP Version of the resprite, I might try to make this mod more configurable via mod settings.
(For my very first mod I didn't want to attempt to make something overly sophisticated)
Important Note:
This mod is not fully compatible with AAI Programmable Vehicles
Some of the tweaks I made apply to the AI versions of the aircraft, some don't!
I didn't look too deeply into this as this seems to surpass my very limited knowledge with Factorio Modding but I figured that it's not that big of a deal, since the tweaks are mostly meant to enhance the experience with player-piloted Aircraft anyways.
(Sadly the resprite isn't available either for the AI versions)
This mod requires the Aircraft mod and has an optional dependency for Krastorio2 (and K2SO).
Changelog:
0.0.5
-Added support for carbon fiber variants
-Rebalanced values that affect movement
-Rebalanced equipment grid sizes
-Scaled down sprites for Cargo Plane and Flying Fortress (To 125% down from 150%/130% respectively)
-Fixed integration with K2 Weapon types
-Added support for K2SO
0.0.4
-Update to Factorio 2.0
0.0.3
-Initial Release
Credits:
Thomasnotused for creating the original Aircraft mod with its fantastic sprites
The amazing community on the official Factorio Discord server for helping through every single step with creating this Mod