Agricultural Roboport


Adds an agricultural roboport for automated crop management executed by robots.

Content
4 hours ago
2.0
147
Logistic network

Changelog

Version: 1.1.3
Date: 2025-12-06
  Bugfixes:
    - Fixed map_generator_bounding_box property being less than collision_box which caused game crash in conjunction with some mods.
Version: 1.1.2
Date: 2025-12-05
  Bugfixes:
    - Fixed game crash when pasting blueprints (index out of bounds in consumed_items)
Version: 1.1.1
Date: 2025-12-05
  Bugfixes:
    - Fixed quality mutation not properly extracting quality name from LuaQualityPrototype objects
    - Fixed manual planting not preserving quality from seeds (now uses consumed_items data)
  Changes:
    - Added "Chance of quality improvement" setting (0-100%, default 10%) to control upgrade vs downgrade probability for quality mutations
    - Increased maximum quality mutation multiplier from 100 to 200
Version: 1.1.0
Date: 2025-12-02
  Major Features:
    - Added quality plants and seeds support - plants now retain seed quality and display quality badges
    - Added quality mutation system when harvesting plants with configurable chance multiplier
    - Added startup setting to enable/disable quality tracking (requires game restart)
    - UI now dynamically switches between quality-aware and simple item selectors based on quality setting
    - Added quality mutation chance multiplier setting (0.5% base chance, configurable 0-100+)
  Changes:
    - Optimized sprite rendering using only_in_alt_mode flag for automatic visibility control
    - Improved plant registration to handle both table and userdata quality types
    - Added translations for new quality settings in all supported languages (EN, DE, ES, FR, JA, RU, ZH-CN)
Version: 1.0.5
Date: 2025-11-30
  Bugfixes:
    - Fixed quality roboports not being processed by TDM handler (using unit_number lookup and quality-aware entity search)
    - Fixed metatable behavior to properly return nil for non-existent storage keys
    - Added comprehensive debug logging for troubleshooting entity creation and storage
Version: 1.0.4
Date: 2024
  Bugfixes:
    - Fixed crash when seeds don't have tile restrictions (now placeable anywhere)
    - Added compatibility with mods using tile_buildability_rules (e.g., wayward-seas)
    - Fixed handling of plant specifications without autoplace or autoplace_specification
Version: 1.0.2
Date: 2024
  Bugfixes:
    - Fixed handling of entity prototypes using "icons" property instead of "icon"
Version: 1.0.1
Date: 2024
  Bugfixes:
    - Added support for mod-invoked ghost construction (e.g., Mouse-Over Construction mod)
    - Fixed property initialization issue where values were set to 0 instead of false
Version: 1.0.0
Date: 2024
  Major Features:
    - Initial release of Agricultural Roboport mod
    - Automated crop management with construction robots
    - Operating modes: Harvest and Seed, Harvest Only, Seed Only
    - Seed filtering system with up to 5 seed types
    - Logistic network integration for seed requests
    - Settings paste support between roboports
    - Blueprint support with settings preservation
    - Configurable TDM (Time-Division Multiplexing) processing
    - Multi-language localization support (EN, DE, ES, FR, JA, RU, ZH-CN)
    - Custom status indicators showing operating mode