Agricultural Roboport


Adds an agricultural roboport for automated crop management executed by robots.

Content
11 hours ago
2.0
484
Logistic network
Owner:
proffzulus
Source:
https://github.com/proffzulus/agricul...
Homepage:
https://github.com/proffzulus/agricul...
License:
MIT
Created:
2 months ago
Latest Version:
1.3.8 (11 hours ago)
Factorio version:
2.0
Downloaded by:
484 users

Agricultural Roboport

Automate farming with construction robots. Your bots plant seeds and harvest crops — just like they build factories, but for agriculture. No more idling construction bots!

What does it do?

  • Auto-farming: Roboports automatically seed and harvest plants in their coverage area
  • Vegetation Planner (ALT+V): Manual tool for precise planting and clearing
  • Quality mutations: Research "Controlled Mutations" to breed higher-quality plants through environmental exposure
  • Universal compatibility: Works with any mod that adds plantable items
  • Performance-optimized: Handles huge farms without lag

Quick Start

  1. Build an Agricultural Roboport,
  2. It will start placing plant requests (plant ghosts)
  3. Your bots handle the rest!

Quality Mutations

Harvest plants in polluted areas to trigger random quality upgrades. Research "Controlled Mutations" (8 levels) to improve your chances and control upgrade direction.

  • Base mutation chance: 0.5% - 20% (scales with pollution)
  • Pollution scaling: Higher pollution = more mutations (1x at clean air, 40x at 500+ pollution)
  • Research matters: Each tech level gives +20% improvement chance, fighting against pollution penalties
  • Per-player visualization: Enable flying text in settings to see mutation details

Vegetation Planner

Got bots but no roboports? Use the Vegetation Planner tool:
- Access via shortcut (ALT+V) after researching "Soil Analysis"
- Draw areas to seed or clear (Alt-select)
- Independent filters for precise control

Settings

Startup (requires restart):
- Enable quality plants — Track and display plant quality
- Dense seeding — Plant every tile instead of every 3rd tile

Runtime (adjustable anytime):
- Performance tuning: Adjust harvest/seed checks per tick to balance speed vs CPU
- Ignore cliffs — Preserve natural terrain
- Mutation visualization — Show/hide mutation flying text (per-player)

Performance Tips

  • Large farms running slow? Lower "harvest checks per call" and "max seeds per tick"
  • Use whitelist filters to plant only what you need

Filtering Tips

  • Whitelist: Pick specific items and qualities (e.g., only uncommon jellynut seeds)
  • Blacklist: Block entire item types across all qualities
  • Circuit network mode: Control operation mode and filters from circuit signals
  • Vegetation Planner: Has its own independent filters for manual work

Compatibility

  • Factorio 2.0+
  • Soft requirements on Space Age + Quality DLCs
  • Works with any mod adding plantable items (no config needed!)
  • Supports 7 languages: English, German, Spanish, French, Russian, Chinese, Japanese