Five tiers of compact 3×3 assemblers, with planet-themed graphics and native production animations.
Mods introducing new content into the game.
Version: 1.1.3
Date: 2026-10-23
Compatibility:
- Remove obsolete prototype fields ignored by Factorio 2.1, preserving current recipes and balance.
Version: 1.1.2
Date: 2026-10-23
Compatibility:
- Declare Factorio 2.1 compatibility.
- Use vanilla assembler pipe pictures instead of the removed global helper.
- Use defines.inventory.crafter_modules for module icon placement.
Version: 1.1.1
Date: 2026-10-15
Graphics:
- Use the working Singularity assembler as the mod thumbnail.
- Fit all five equal-sided casings and raised supported decks to the vanilla 3x3 footprint.
- Correct gear-stage spacing, linkage clearances, service routes, coil turn gaps and vacuum flange alignment.
- Add proper bearing, housing and flanged pipe openings; retain rigid connected mechanical motion.
- Refine planetary paint, metal, insulation and localized Aquilo frost.
- Add transparent Vulcanus inspection jackets and animated internal heat flow.
- Rotate the Fulgora circuit board across the work bay while retaining calibrated placement targets and guide motion.
- Render 48 native poses per tier with Cycles HIP RT; use separate native working-light layers for night visibility.
- Match visible width, height and front-base alignment to the installed vanilla Assembler 3 animation.
- Restore vanilla-sized recipe overlays over working parts; center a larger Singularity recipe icon on its front panel, clear of the chamber.
- Replace the obsolete drawing box field with a supported vertical culling extension for tall machinery.
Bugfixes:
- Fix corrupted characters in the in-game mod description using a plain ASCII speed range.
Version: 1.1.0
Date: 2026-10-15
Graphics:
- Redesign all five assemblers with detailed Blender-rendered models, vanilla-inspired recolored casings and planetary dust, wear and oily seams.
- Animate connected gears and linkages, guided presses, placement heads, tape feeders, rotary tooling and the final-tier process chamber with 48-frame native loops.
- Keep casings, cables and pipework stationary; use separate shadows and clean idle frames.
- Add contained Fulgora coil discharges, cycling Vulcanus billet light, a subtle Aquilo cryogenic pulse and restrained working lights.
- Fit machine artwork within the three-tile width, improve ground alignment and move smaller Alt-mode recipe icons clear of machinery.
Balancing:
- Make the green assembler available after Automation 2 with a small assembling-machine-2 recipe and 50 red/green research cycles.
- Use accessible direct starter recipes instead of previous-tier machines, large module costs or consumed planetary buildings.
- Unlock orange, purple and blue independently through five locally produced carbide, holmium or lithium items; unlock white after the first cryogenic plant.
- Remove extra planetary science and quantum-processor gates; preserve base-game progression without Space Age.
- Reduce active power to 375 kW, 750 kW, 1.5 MW, 3 MW and 6 MW; retain crafting speeds and startup options.
Changes:
- Place all five tiers directly after assembling machine 3 in crafting and inventory order.
- Use native activity-driven playback without runtime Lua animation callbacks.
- Consolidate the intermediate 1.0.x updates into this redesign release; preserve prototype names and existing saves.
Info:
- All five final animation sheets contain 48 distinct frames; isolated Factorio 2.0.77 captures verified working motion and static idle states.
- Loader transfer, robot construction, fluid rotations, planetary milestones and multiplayer checks are documented in the repository and mod listing.
Version: 1.0.0
Date: 2026-10-14
Features:
- Reduce the machine footprint from 5x5 to vanilla-sized 3x3 and move all four fluid connections onto the new boundary.
- Add crafting-speed tiers 40, 80, 160 and 320 with increasing power, material and research costs.
- Use planetary materials and research gates with Space Age, with a base-game progression when the DLC is absent.
Graphics:
- Add distinct green, orange, purple, blue and white designs progressing from mechanical assembly to Space Age processing, matching Matt's Logistics belt colors.
- Animate internal tools with native working sprite frames; keep the cabinet fixed.
- Reserve the animated fictional dark-matter chamber for the final white tier.
Changes:
- Preserve original speed-20 prototype names, recipe, research and startup options.
- Remove a redundant recipe-category declaration and obsolete mining field; only include crafting categories that exist.
- Repair malformed locale data and add English and Russian names for the new tiers.
Info:
- Factorio 2.0.77 isolated validation retained 40 existing machines and passed 45 Miniloaders Redux input/output combinations.
- Two-input/two-output fluid production passed at four rotations for each of the five machines.
- Existing 5x5 layouts need adjacent inserters, loaders and pipes moved one tile closer.