Adjustable Quality


This mod gives you the ability to adjust all the prototype options related to quality, allowing you to play the way you want. Options for all quality tiers, names, modules, labs, science packs, assembly machines, furnaces, mining drills, insterters, capacitors, electric poles, beacons, chests, wagons, inventory grids, roboports, robots, tesla weapons, weapon range, and asteroid collectors. Options default to standard gameplay, letting you pick and choose what adjustments you make!

Tweaks
11 days ago
2.0 - 2.1
3.75K
Factorio: Space Age Icon Space Age Mod
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b Quality % appear to do nothing.

11 days ago

The Quality % setting in mod settings appears to do nothing. I think that this is supposed to be the quality modifier on the modules themselves but changing it does nothing for my game.

I am committing the settings change properly and have tried different combinations from 0 to 1 (clamped values) and it seems to change nothing about quality nor speed modules, at least as it pertains to in-game detailed alt view.

Thanks for the great mod. The best non-overhaul mod in the game IMO.

Also a suggestion while you're at it, why not just add all module values to the list? If that's as simple as adding 20 lines, I'd say definitely do it. It's not the core of what your mod is about but people can just not use it and who cares?

11 days ago

I second this error. I can get the desired percentage from adjusting my Default Modifier. I just want Quality Level 3 modules to give 3% instead of 2.5%. Adjusting the Default Modifier to 4 gets my Legendary Level 3s to 7.5%.

11 days ago

Ok, so the quality % adjustment points were never having an issue previously. This may be something that has been adjusted in 2.1.x that needs to be looked at.
While it is true that adding every single module effect adjustment would be trivially simple, I want to keep things scoped to just quality systems themselves.
If I was to include these, I would put them behind an option to expand the settings menu. So if you want to control every module stat, you check that box and save settings. After restart you would see the dozens of additional options for modules. I do not want to have it displayed automatically since it will severely bloat the options menu.

11 days ago

Ok, they did change the module effect values to be 1/10th their previous value. The mod is looking for exactly .1, .2, .25 and the effects were now .01, .02, .025. Adjusting these, and updating the defaults for the settings and it is back to working properly. I will push this change shortly, after investigating another crash report.

Just to see how many options that mentioned expansion would include, it ends up being 25 more options in the menu. Quite a lot of settings to wade through, so if I get around to that it would definitely be behind an option to enable it.

11 days ago

While we are talking about module effect adjustment, try out the new settings they recently added in 2.1 to globally modify them. You can change speed, productivity and consumption of all modules at once with those three settings. (pollution was added for completeness but there is no module that actually does anything with it.)

If this does not fulfill the need, then I will consider adding in the individual options. But just doing a cursory test, it seems like they should be a viable option to change how those modules work without needing all 25 adjustment points.

9 days ago

Bandit, this is a GREAT mod! Thank you for all your hard work. I'll test the other modules now and report back.

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