Adamo Equipment

by ElAdamo

Oh, you'd be surprised at the things you can learn while you're doing alterations.

Content
2 days ago
2.0
204
Combat Armor

Changelog

Version: 0.3.5
Date: 2024-12-20

  Bugfixes:
    - Turned off debugging for improved performance.
Version: 0.3.4
Date: 2024-12-20

  Bugfixes:
    - Fixed bugfix from 0.3.3
Version: 0.3.3
Date: 2024-12-18

  Bugfixes:
    - Fixed a bug where effects could be subtracted past 0.
Version: 0.3.2
Date: 2024-12-17

  Bugfixes:
    - Fixed a bug reading grid equipment due to new quality property.
Version: 0.3.1
Date: 2024-11-13

  Bugfixes:
    - Fixed results of optional pu328 battery.
Version: 0.3.0
Date: 2024-11-09

  Changes:
    - Updated for 2.0.
Version: 0.2.1
Date: 2020-11-15

  Recipes:
    - Mk2 engine equipment now takes a mk1, per Mernom's suggestion.
Version: 0.2.0
Date: 2020-09-12

  Fixes:
    - Code refactor, removing pre-1.0 features and fixing
      a bug from Mernom.
Version: 0.1.1
Date: 2020-06-28

  Fixes:
    - Turned off debug output.
    - Fixed typo in data-updates.lua.
Version: 0.1.0
Date: 2020-06-28

  Changes:
    - Improved mod name and drastically changed codebase.
    - Added a kit-gear-hook system so I can dynamically account for
      my bonuses, thus allowing better interplay with other mods.
Version: 0.0.7
Date: 2020-06-20

  Fixes:
    - Fixed factsheet.lua missing error.
Version: 0.0.6
Date: 2020-06-14

  Technology:
    - Added energy shield tech to fission armor tech prereqs.
Version: 0.0.5
Date: 2020-06-14

  Fixes:
    - Removed logistics bonus code for now (did not delete items).
Version: 0.0.4
Date: 2020-02-03

  Changes:
    - Incremented to version 18.
Version: 0.0.3
Date: 2019-10-01

  Fixes:
    - Fixed bug where armor inventory could
      be checked when it didn't exist.
Version: 0.0.2
Date: 2019-09-16

  Fixes:
    - Fixed problem where Pu-238 was not being
      populated in the armor recipe.