Mods introducing new content into the game.
Version: 0.5.0 Date: 2024-12-15 Changes: - Removed sulfur modiciations (moved to adamo-sulfur mod).
Version: 0.4.5 Date: 2024-12-15 Fixes: - Fixed bug where some vehicles did not retain chemical burning when adding sulfur burning.
Version: 0.4.4 Date: 2024-11-21 Items: - Made sulfur burnable at extreme pollution cost (optional setting).
Version: 0.4.3 Date: 2024-11-21 Entities: - Specified gasifier usage in description.
Version: 0.4.2 Date: 2024-11-19 Recipes: - Fixed missing syngas recipes. - Fixed localization of syngas recipes.
Version: 0.4.1 Date: 2024-11-11 Resources: - Fixed natural gas resource placement.
Version: 0.4.0 Date: 2024-11-11 Changes: - Many updates for version 2.0.
Version: 0.3.0 Date: 2020-09-29 Recipes: - Renormalized syngas recipes. - Balanced sulfur output in Advanced natural gas processing, and reduced emissions. - Finished new recipe tint system and applied to derived recipes. Changes: - Code refactoring, improved chemical dependencies.
Version: 0.2.9 Date: 2020-07-19 Fixes: - Codebase update to (hopefully) fix reported bug.
Version: 0.2.8 Date: 2020-07-16 Changes: - Background updates to codebase.
Version: 0.2.7 Date: 2020-07-01 Recipes: - Added small amounts of petroleum gas to the Fischer-Tropsch recipes for added realism and to help them play more nicely with the Fluid Permutations mod. - Removed fluidbox indexes on all (I think) recipes as they are no longer needed to maintain consistency with vanilla recipes.
Version: 0.2.6 Date: 2020-02-03 Changes: - Moved mod to version 18. - Updated several icon_size values because apparently people want huge icons, now.
Version: 0.2.5 Date: 2019-11-26 Locale: - Added Russian translations provided by Va7ya.
Version: 0.2.4 Date: 2019-11-03 Audio: - Reduced volume of natural gas wellhead by 1/2. Changes: - Added option to disable vanilla fluid fuel values.
Version: 0.2.3 Date: 2019-10-04 Graphics: - Improved color sharing on new syngas recipes. - Improved syngas colors. Recipes: - Set tsen's coking recipe "hidden", since it is made in a furnace.
Version: 0.2.2 Date: 2019-10-01 Balancing: - Advanced Fischer-Tropsch recipes now use syngas instead of direct methane. - Added heavy oil F-T recipe and solid fuel recipes for light and heavy oil to be enabled by the "flammables" tech. - Removed sulfur waste product from productivity bonus in advanced gas processing recipe. Recipes: - Added syngas-based recipes for some recipes that take coal as an ingredient, e.g. grenades. - Added optional recipe to coke coal into solid fuel (off by default), courtesy of tsen. Changes: - Some code refactoring. - Fixed a potential bug. - Removed steam reforming recipe in the case the methane option is not chosen, rather than replacing methane with petroleum gas. - Removed redundant technology effects.
Version: 0.2.1 Date: 2019-09-30 Changes: - Removed gas-boiler dependency since most fluid bugs have now been fixed.
Version: 0.2.0 Date: 2019-09-30 Graphics: - Updated chemistry recipe tints for new chemical plant graphic. Entities: - Changed sound on wellhead so it sounds like a wellhead instead of a pumpjack. Balancing: - Removed coal from solid-fuel-from-methane recipe and increased methane ingredient amount from 40 to 50. All fluid fuel values are now equal to solid fuel recipe numbers for all fluids whose fuel values are set by my mods. - Increased gas wellhead output amount from 10 to 30, to better match power availability of vanilla oil resource. - Tweaked natural gas autoplace settings to increase richness by about 10%.
Version: 0.1.16 Date: 2019-09-06 Fixes: - Fixed changelog.
Version: 0.1.15 Date: 2019-09-06 Fixes: - Fixed bug related to adding some recipes to the productivity module limitation tables under the wrong settings.
Version: 0.1.14 Date: 2019-09-06 Fuel: - Removed sulfur as a fuel type. I felt that this mod should only affect carbon concepts. Sulfur burning is still available in my heat processing mod, and will probably become its own mod, eventually.
Version: 0.1.13 Date: 2019-09-05 Recipes: - Updated all recipe tints for the new chemical plant graphic. Prototypes: - Moved gas-boiler to separate gas-boiler mod. I will maintain it as a requirement for some amount of time, because loading a map that uses a fluid boiler, after removing the boiler, causes a crash. I'll open a bug report for the issue.
Version: 0.1.12 Date: 2019-08-30 Balancing: - Increased gasifier recipe result amount to 50, and increased FT recipe time to 10, which should result in one gasifier being a bit more than sufficient to provide for one refinery with modules but without beacons.
Version: 0.1.11 Date: 2019-08-28 Fixes: - Added syngas FT recipe to productivity module list.
Version: 0.1.10 Date: 2019-08-28 Recipes: - Added F-T process for syngas. You can now do liquefaction on any fuel by turning it into syngas, first. Balancing: - Rebalanced F-T recipes again, to match with vanilla coal liquefaction. The recipes are more productive, now. - Balanced gas processing recipes to match.
Version: 0.1.9 Date: 2019-08-26 Updates: - Mod display name changed. Crafting: - Added Gasifier, which takes water/steam and any fuel to create syngas. Thanks to GotLag for the stack graphic. Balancing: - Decreased natural gas and methane fluid fuel_value by 2/5 to match fuel conservation with other processes. - Increased richness of methane resources by 5/2 to off-set. - Decreased sulfur output of advance gas processing by 1/5. This is less physical but I'm concerned about sulfur back-up due to increased processing from increased resource richness.
Version: 0.1.8 Date: 2019-08-23 Fixes: - Added syngas to advanced-oil-processing tech.
Version: 0.1.7 Date: 2019-08-23 Carbon: - Added syngas, made from methane steam reforming. Use syngas in your recipes to make other carbon-based materials. For realism in your recipes, the H2 ratio relative to CO goes up at the expense of a copper catalyst (low-temp), or goes down at the expense of an iron catalyst (high-temp). Fluid name is "adamo-carbon-syngas". I am not changing the F-T processes to use syngas at this time, and I probably won't, because I want syngas as an optional product, but F-T is fundamental to oil production using methane. If you are using your own syngas, put the fluid prototype name into the setting, and any syngas recipes I come up with use yours, instead. Balancing: - Increased cost of activated-solid-fuel to 50 methane gas, for balance with the F-T process. - Increased cost of rocket-fuel to match. Rocket fuel is cheaper than the equivalent amount of solid fuel from methane, to reflect the real-life goodness of methane rocket fuel. If the recipes turn out to be too expensive, I'll increase the resource abundance in an update. - Increased steam input on Fischer-Tropsch process to satisfy molecular hydrogen balance. - Removed steel-plate from rocket-fuel recipe, since the original recipe doesn't require it, either. Graphics: - Minor adjustments to fluid colors. - Added proper chemistry recipe tints.
Version: 0.1.6 Date: 2019-08-17 Recipes: - Moved methane-based rocket fuel recipe to crafting category "chemistry", since it uses two fluids. Updates: - Added fast_replaceable_group "boiler" to gas-fired boiler.
Version: 0.1.5 Date: 2019-08-09 Recipes: - Scaled the advanced processing recipes to eliminate annoying logistics.
Version: 0.1.4 Date: 2019-08-08 Graphics: - Fixed boiler graphics. Recipes: - Added recipes to productivity limitation tables.
Version: 0.1.3 Date: 2019-08-04 Changes: - Clearing up dependencies and factoring code. - Fixed advanced natural gas processing recipe. - Cleaned up settings controls and added support for Sulfur Production from Oils. - Removed some potentially-problematic fluidbox_index values.
Version: 0.1.2 Date: 2019-08-04 Changes: - Finalized fluid colors. Not perfect, but I think this might be the best balance.
Version: 0.1.1 Date: 2019-08-03 Changes: - After messing around with a bunch of icons, I think I decided on what icon to use for the processing recipes.
Version: 0.1.0 Date: 2019-08-02 Changes: - Had to remove fluidbox_index values because using them on multiple recipe inputs or outputs can apparently cause a desync.