|License:||The Unlicense (Public Domain)|
|Created:||a month ago|
|Latest Version:||0.1.15 (13 days ago)|
A new carbon resource, fuel and oil production, and a gasifier to convert fuel items to syngas. This does not alter vanilla oil (and it never will), except that it adds fuel_value data to the vanilla hydrocarbon fluids, so they can be burned as fluid. The new carbon resource, natural gas, runs parallel to vanilla crude oil during the green science phase, as it provides a strong source of power and a weak source of petroleum gas, but no light or heavy oil. In the blue science phase, Fischer-Tropsch processes are used to produce oil products from syngas and methane, and sulfur is collected during advanced natural gas processing.
Natural gas can be burned directly or processed into methane and petroleum gas. The most efficient used for methane is to burn it as a fluid for power in the gas-fired boiler. Advanced recipes are available to turn methane into other products using steam reforming in the refinery. Syngas is made in a new machine called the Gasifier. I copied the flame stack graphic for this machine: thank you GotLag, and you're credited in the license. Syngas can be burned directly for about a 50% loss from the equivalent fuel item's value, or converted in the refinery to oil products for a savings balanced against the coal liquefaction recipe.
The mod has a few settings. In the most complicated case, it uses gas wellheads to mine natural gas, which then needs to be processed into fuel and products, and in the simplest case, it provides petroleum gas directly from the natural gas resource patch using a vanilla pumpjack. I play with everything turned on. Syngas is available in any case.
Note that this mod adds a new mine-able resource to the game, because of which some advise to start a new game after installing this mod.