Actual Craft Times Remade deprecated

by Pawz

I've always had a hard time figuring out how many of this or that is needed to get Y, so here's a mod to help us all out! Taking into account the bonuses applied to the various things that can get bonuses, this mod will you show you exactly how fast your assemblers could be crafting!

Utilities
3 years ago
0.17 - 1.1
43.7K
Owner:
Pawz
Source:
https://github.com/Pawz777/actual-cra...
Homepage:
N/A
License:
MIT
Created:
5 years ago
Latest Version:
1.0.6 (3 years ago)
Factorio version:
0.17 - 1.1
Downloaded by:
43.7K users

====

I won't be updating this mod for 2.0 -- check out the Rate Calculator mod at https://mods.factorio.com/mod/RateCalculator instead, I've really appreciated what that mod does!

--Pawz

Actual Craft Times Remade

Forum Thread here:
https://forums.factorio.com/viewtopic.php?f=190&t=69598

Easily view how many items the factory you selected will actually create, in items per second.

Wanted to keep it simple and small yet useful for calculating how many items your assemblers etc can produce.

Usage:

Click on the Assembler button to open the Production Calculator.
Click on your assembler / mining drill / furnace
Adjust multiplier to see how much it affects the required ingredients and the output product.
Click on a different assembler to add it to the list.
Close the calculator / reopen to clear the list and start over.

Why ACT Remade?

1) It started off based off ACT, but Oldsgoth basically said he's been too busy to really pay attention to it ( See here: https://mods.factorio.com/mod/Actual_Craft_Time/discussion/5c782ac5ad7f44000c7da4ec)

And Comet's mod is now deprecated: https://mods.factorio.com/mod/ActualCraftTime

And I really needed something like it so after looking through the code from ACT I ended up tearing out most of it and rewriting it. Hence, the name.

What is different:

1) You get a button to open the calculator which lets you add the selected factories to the panel
2) You can shift the multiplier for each one, which makes it super easy to mix & match the number of products
3) I didn't re-implement the calculations for the inserters, since at best it was a guess, and I play with Bob's configurable inserters so it would be pointless for me :)