ab logistics center

by ABacker

Consume power to teleport items. A replace of robots logistics, configurable and UPS friendly.

Content
3 years ago
0.16 - 0.18
93
Logistics

i update 1.1

3 years ago

for 1.1 compatibility it seems you only need to set the factorio_version to "1.1"

3 years ago

If autors let us change mod contents, I go for it instantly.

3 years ago
(updated 3 years ago)

Did forget to write here ;-)
Crash-Site Logistics Center >> https://mods.factorio.com/mod/Kux-LogisticsCenterCS
based on ab logistics center, but tries to be compatible with Space Exploration.
So it is functional the same, with the limitation (at the time) of only one center on nauvis. Support for other surfaces used in Factorissimo2 or surfaces_reloaded is comming back later. For other features make a request on Discussions

Info: on saved game update: already existing centers will not be removed

3 years ago

Can be a great idea! Thanks!
I hope it will work soon for compatibilities.

3 years ago

new bug:--
the given sprite rectangle{left_top=0x0,right_bottom=111x99}is outside the actual sprite size {left_top=0x0,rigth_bottom=462x74}Kux-LogisticsCenterCS/graphics/entity/hr-logistic-chest-passive-provider.png

3 years ago

@xiedong you are in the wrong forum.
please use for the new mod https://mods.factorio.com/mod/Kux-LogisticsCenterCS/discussion

3 years ago

I'm talking about is the bug of that program
@kuxynator

3 years ago
(updated 3 years ago)

@xiedong Yes but you are in the forum of ab_logisticscenter but the error is from my mod Kux-LogisticsCenterCS which has an other forum as I already said.

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