Adds 'Zones' to the game. Zones are highlighted regions that can be placed with the Zone Planning Tool. With AAI Programmable Structures mod you can place and scan zones automatically using Signals. Zones become even more powerful with AAI Programmable Vehicles mod where they can be used to control automated vehicles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.6.4 Date: 04. 04. 2021 Bugfixes: - Fixed crash if deleting a zone tile that never existed in the first place. Locale: - Added Russian translation thanks to Shadow_Man.
Version: 0.6.3 Date: 21. 02. 2021 Bugfixes: - Fixed crash if invalid position is specified (out of range).
Version: 0.6.2 Date: 24. 01. 2021 Changes: - Zone marker entities are now indestructible.
Version: 0.6.1 Date: 24. 11. 2020 Info: - Updated for Factorio 1.1.
Version: 0.5.3 Date: 07. 08. 2020 Locale: - Added Japanese translation.
Version: 0.5.2 Date: 22. 06. 2020 Locale: - GUI tooltips now use the locale values.
Version: 0.5.1 Date: 28. 01. 2020 Info: - Updated for Factorio 0.18.
Version: 0.4.3 Bugfixes: - Fixed that remote interface zone index was not being found sometimes.
Version: 0.4.2 Changes: - All zone tile ids are now surface specific.
Version: 0.4.1 Changes: - Updated for Factorio 0.17
Version: 0.3.4 Changes: - If a zone is missing position information for some reason the zone is deleted.
Version: 0.3.2 Changes: - If a zone display entity is removed for some reason, it new gets put back when the zone is accessed.
Version: 0.3.1 Changes: - Updated for Factorio 0.16
Version: 0.2.2 Bugfixes: - Fixed item group icon sizing to 0.15 spec.
Version: 0.2.1 Changes: - Updated for Factorio 0.15
Version: 0.1.5 Changes: - Improved sorting of zone signals
Version: 0.1.4 Changes: - If a different mod removes the Circuit Network technology then everything is unlocked by default.
Version: 0.1.3 Changes: - The zones remote interface can now return the zone type and tile index for a given xy position.