AAI Signal Transmission

Allows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions.
4 days ago
0.17 - 0.18
90295

Changelog

Version: 0.3.8
Date: 31. 05. 2020
  Locale:
    - Added Chinese translation thanks to Frost.
              

Version: 0.3.7
Date: 27. 05. 2020
  Bugfixes:
    - Code to handle situation where an existing entity was not initialised when the gui was opened.
              

Version: 0.3.6
Date: 27. 05. 2020
  Bugfixes:
    - Improved interface for the sender GUI to match the receiver GUI changes.
    - Update GUI styles to utilize the styles changed in 0.18.27
              

Version: 0.3.5
Date: 18. 05. 2020
  Bugfixes:
    - Included the actual fix from the previous version in this one.
              

Version: 0.3.4
Date: 18. 05. 2020
  Changes:
    - Improved interface functionality:
      Window can be dragged
      Window has close button
      Namechange box starts with focus
      Namechange box responds to enter key
  Bugfixes:
    - Improved robustness of helper entity cleanup code.
              

Version: 0.3.3
Date: 08. 05. 2020
  Bugfixes:
    - Fixed another error caused by cleanup of unused helper entities.
              

Version: 0.3.2
Date: 07. 05. 2020
  Bugfixes:
    - Fixed possible error caused by cleanup of unused helper entities.
              

Version: 0.3.1
Date: 02. 05. 2020
  Bugfixes:
    - Fixed potential crash if forces were merged
              

Version: 0.3.0
Date: 19. 04. 2020
  Info:
    - Overhauled logic to improve performance (by Mylon).
              

Version: 0.2.3
Date: 12. 04. 2020
  Info:
    - Update for Factorio 0.18.18
              

Version: 0.2.2
Date: 23. 03. 2020
  Bugfixes:
    - Fixed crash on entity being removed by another script.
              

Version: 0.2.1
Date: 27. 01. 2020
  Info:
    - Updated for Factorio 0.18.
              

Version: 0.1.8
  Bugfixes:
    - Fixed crash if a signal was received outside of Factorio's numerical range.
              

Version: 0.1.7
  Changes:
    - Added a mod option to set how frequently signals are processed.
              

Version: 0.1.6
  Bugfixes:
    - Removed tooltip that referenced space exploration (because this mod was originally a subsection of space exploration).
              

Version: 0.1.5
  Changes:
    - Improved support for entities being built via script.
              

Version: 0.1.4
  Changes:
    - The technology no longer costs space science packs.
              

Version: 0.1.3
  Changes:
    - Added more event handling for script-created entities.
              

Version: 0.1.2
  Bugfixes:
    - Fixed that mod could not load if a style dependency was missing.