AAI Signal Transmission


Allows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions.

Content
7 months ago
0.17 - 1.1
459K
Circuit network

Changelog

Version: 0.4.9
Date: 17. 09. 2023
  Changes:
    - The drop down lists of channels are now sorted alphabetically.
    - Added a rich text icon selector when editing a channel's name.

  Bugfixes:
    - Fixed migration crash if a transmitter was invalid.

  Locale:
    - Added German translation, thanks to ST-DDT.
Version: 0.4.8
Date: 10. 07. 2023
  Optimizations:
    - The internal electric poles of the mod are now all connected by copper wire to avoid the UPS costs of having many electric networks.

  Locale:
    - Added Vietnamese translation thanks to DTA.
    - Updated Japanese translation, thanks to YAMATO_hajime.
Version: 0.4.7
Date: 21. 05. 2022
  Bugfixes:
    - Increased the energy buffers by 10% so to avoid a game engine issue where the entity won't run if there is no other power draw on the electrical network.

  Locale:
    - Added Spanish translation for 0.4.6, thanks to SpiderLove.
    - Added Korean translation for 0.4.6, thanks to x2605.
    - Added Brazilian Portuguese translation for 0.4.4, thanks to 123499.
    - Added Turkish translation for 0.4.4, thanks to superbnoobster.
Version: 0.4.6
Date: 18. 05. 2022
  Changes:
    - Overhauled transmitter and receiver GUIs.
    - Add informatron support.
    - Increase crafting time.

  Bugfixes:
    - Fixed clicking on channel name edit field causing it to finish editing.
    - Fix a crash if an internal power pole was invalid when opening the GUI.
    - Fixed channel selection dropdown not containing the transceiver's channel name when out of power.
Version: 0.4.4
Date: 12. 05. 2021
  Changes:
    - Fix a crash if the player blueprints an area with only tiles.
Version: 0.4.3
Date: 12. 05. 2021
  Changes:
    - Added support for copy/paste and blueprints thanks to test447.
Version: 0.4.2
Date: 07. 05. 2021
  Changes:
    - Added dropdown for channel selection thanks to test447.
    - Changed default channel to "Deafault".
Version: 0.4.1
Date: 24. 11. 2020
  Info:
    - Updated for Factorio 1.1.
Version: 0.3.22
Date: 18. 10. 2020
  Bugfixes:
    - Potentially fixed a problem opening a transmission structure in unknown circumstances.
Version: 0.3.21
Date: 14. 10. 2020
  Bugfixes:
    - Fixed a problem with migration code. All signal entities will be rebuilt, please check the your existing setup works before overwiting your old save.
Version: 0.3.20
Date: 13. 10. 2020
  Bugfixes:
    - Another update chasing down elusive invalid entities issues.
Version: 0.3.18
Date: 27. 09. 2020
  Bugfixes:
    - Fixed error interacting with a structure if one of the hidden surface entities was missing for some reason.
Version: 0.3.17
Date: 26. 09. 2020
  Bugfixes:
    - Fixed error deconstructing a structure if one of the hidden surface entities was missing for some reason.
Version: 0.3.16
Date: 23. 09. 2020
  Bugfixes:
    - Internal code update, changes the way that migrations are handled, should help with desync issues and inconsistent behaviour of structures if added to an existing game.
Version: 0.3.15
Date: 10. 09. 2020
  Bugfixes:
    - Fixed some cases where signal transmission setup would fail if the map generator was under load.
Version: 0.3.14
Date: 07. 08. 2020
  Locale:
    - Added Japanese translation.
Version: 0.3.13
Date: 06. 08. 2020
  Bugfixes:
    - Fix error in migration code if signal surface had not been created yet.
    - Fixed potential crash if another mod was acting during gui.opened event (v2)
Version: 0.3.12
Date: 06. 08. 2020
  Changes:
    - Swapped helper entities from arithmetic to decider combinators (potentially faster)

  Bugfixes:
    - Added support for on_entity_cloned (e.g. transceivers on spaceships)
    - Fixed potential crash if another mod was acting during gui.opened event
Version: 0.3.11
Date: 16. 07. 2020
  Bugfixes:
    - Fixed crash when two forces are merged and the removed force did not have any transmissions channels.
Version: 0.3.10
Date: 25. 06. 2020
  Bugfixes:
    - Fixed error with latest Factorio version (style was removed).
Version: 0.3.9
Date: 20. 06. 2020
  Bugfixes:
    - Fixed error if another mod changed the player's opened modded gui.
Version: 0.3.8
Date: 31. 05. 2020
  Locale:
    - Added Chinese translation thanks to Frost.
Version: 0.3.7
Date: 27. 05. 2020
  Bugfixes:
    - Code to handle situation where an existing entity was not initialised when the gui was opened.
Version: 0.3.6
Date: 27. 05. 2020
  Bugfixes:
    - Improved interface for the sender GUI to match the receiver GUI changes.
    - Update GUI styles to utilize the styles changed in 0.18.27
Version: 0.3.5
Date: 18. 05. 2020
  Bugfixes:
    - Included the actual fix from the previous version in this one.
Version: 0.3.4
Date: 18. 05. 2020
  Changes:
    - Improved interface functionality:
      Window can be dragged
      Window has close button
      Namechange box starts with focus
      Namechange box responds to enter key
  Bugfixes:
    - Improved robustness of helper entity cleanup code.
Version: 0.3.3
Date: 08. 05. 2020
  Bugfixes:
    - Fixed another error caused by cleanup of unused helper entities.
Version: 0.3.2
Date: 07. 05. 2020
  Bugfixes:
    - Fixed possible error caused by cleanup of unused helper entities.
Version: 0.3.1
Date: 02. 05. 2020
  Bugfixes:
    - Fixed potential crash if forces were merged
Version: 0.3.0
Date: 19. 04. 2020
  Info:
    - Overhauled logic to improve performance (by Mylon).
Version: 0.2.3
Date: 12. 04. 2020
  Info:
    - Update for Factorio 0.18.18
Version: 0.2.2
Date: 23. 03. 2020
  Bugfixes:
    - Fixed crash on entity being removed by another script.
Version: 0.2.1
Date: 27. 01. 2020
  Info:
    - Updated for Factorio 0.18.
Version: 0.1.8
  Bugfixes:
    - Fixed crash if a signal was received outside of Factorio's numerical range.
Version: 0.1.7
  Changes:
    - Added a mod option to set how frequently signals are processed.
Version: 0.1.6
  Bugfixes:
    - Removed tooltip that referenced space exploration (because this mod was originally a subsection of space exploration).
Version: 0.1.5
  Changes:
    - Improved support for entities being built via script.
Version: 0.1.4
  Changes:
    - The technology no longer costs space science packs.
Version: 0.1.3
  Changes:
    - Added more event handling for script-created entities.
Version: 0.1.2
  Bugfixes:
    - Fixed that mod could not load if a style dependency was missing.