Allows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions.
Mods introducing new content into the game.
Version: 0.5.3
Date: 23. 09. 2025
Bugfixes:
- Fixed the name of the zip being wrong.
Version: 0.5.2
Date: 23. 09. 2025
Bugfixes:
- Fixed unable to select some icons for a channel name with the icon picker.
- The channel is no longer lost after it gets destroyed and subsequently rebuilt.
Locale:
- Updated Spanish translation, thanks to SpiderLove.
- Updated Chinese Simplified translation, thanks to tanvec.
Scripting:
- Added the "aai-signal-transmission-subscribed" event.
- Added the "get_channel_by_unit_number" remote interface.
- Added the "set_channel_by_unit_number" remote interface.
Version: 0.5.1
Date: 03. 06. 2025
Bugfixes:
- The internal entity "signal filter" is now hidden from Factoriopedia.
- Fixed transceivers sometimes erroniously disconnecting due to low power when connected to multiple electric networks.
- Fixed transmission structures not initializing properly on space platforms.
Locale:
- Added Chinese Traditional translation thanks to Cassidy.
Version: 0.5.0
Date: 17. 10. 2024
Info:
- Updated for Factorio 2.0.
Changes:
- Moved to space science when using with Space Age.
Bugfixes:
- Fixed improper cleanup for unused channels.
Locale:
- Added Russian translation thanks to Shadow_Man.
- Updated Turkish translation, thanks to UberReis.
- Updated Czech translation, thanks to TomawsCZ.
Version: 0.4.9
Date: 17. 09. 2023
Changes:
- The drop down lists of channels are now sorted alphabetically.
- Added a rich text icon selector when editing a channel's name.
Bugfixes:
- Fixed migration crash if a transmitter was invalid.
Locale:
- Added German translation, thanks to ST-DDT.
Version: 0.4.8
Date: 10. 07. 2023
Optimizations:
- The internal electric poles of the mod are now all connected by copper wire to avoid the UPS costs of having many electric networks.
Locale:
- Added Vietnamese translation thanks to DTA.
- Updated Japanese translation, thanks to YAMATO_hajime.
Version: 0.4.7
Date: 21. 05. 2022
Bugfixes:
- Increased the energy buffers by 10% so to avoid a game engine issue where the entity won't run if there is no other power draw on the electrical network.
Locale:
- Added Spanish translation for 0.4.6, thanks to SpiderLove.
- Added Korean translation for 0.4.6, thanks to x2605.
- Added Brazilian Portuguese translation for 0.4.4, thanks to 123499.
- Added Turkish translation for 0.4.4, thanks to superbnoobster.
Version: 0.4.6
Date: 18. 05. 2022
Changes:
- Overhauled transmitter and receiver GUIs.
- Add informatron support.
- Increase crafting time.
Bugfixes:
- Fixed clicking on channel name edit field causing it to finish editing.
- Fix a crash if an internal power pole was invalid when opening the GUI.
- Fixed channel selection dropdown not containing the transceiver's channel name when out of power.
Version: 0.4.4
Date: 12. 05. 2021
Changes:
- Fix a crash if the player blueprints an area with only tiles.
Version: 0.4.3
Date: 12. 05. 2021
Changes:
- Added support for copy/paste and blueprints thanks to test447.
Version: 0.4.2
Date: 07. 05. 2021
Changes:
- Added dropdown for channel selection thanks to test447.
- Changed default channel to "Default".
Version: 0.4.1
Date: 24. 11. 2020
Info:
- Updated for Factorio 1.1.
Version: 0.3.22
Date: 18. 10. 2020
Bugfixes:
- Potentially fixed a problem opening a transmission structure in unknown circumstances.
Version: 0.3.21
Date: 14. 10. 2020
Bugfixes:
- Fixed a problem with migration code. All signal entities will be rebuilt, please check the your existing setup works before overwiting your old save.
Version: 0.3.20
Date: 13. 10. 2020
Bugfixes:
- Another update chasing down elusive invalid entities issues.
Version: 0.3.18
Date: 27. 09. 2020
Bugfixes:
- Fixed error interacting with a structure if one of the hidden surface entities was missing for some reason.
Version: 0.3.17
Date: 26. 09. 2020
Bugfixes:
- Fixed error deconstructing a structure if one of the hidden surface entities was missing for some reason.
Version: 0.3.16
Date: 23. 09. 2020
Bugfixes:
- Internal code update, changes the way that migrations are handled, should help with desync issues and inconsistent behaviour of structures if added to an existing game.
Version: 0.3.15
Date: 10. 09. 2020
Bugfixes:
- Fixed some cases where signal transmission setup would fail if the map generator was under load.
Version: 0.3.14
Date: 07. 08. 2020
Locale:
- Added Japanese translation.
Version: 0.3.13
Date: 06. 08. 2020
Bugfixes:
- Fix error in migration code if signal surface had not been created yet.
- Fixed potential crash if another mod was acting during gui.opened event (v2)
Version: 0.3.12
Date: 06. 08. 2020
Changes:
- Swapped helper entities from arithmetic to decider combinators (potentially faster)
Bugfixes:
- Added support for on_entity_cloned (e.g. transceivers on spaceships)
- Fixed potential crash if another mod was acting during gui.opened event
Version: 0.3.11
Date: 16. 07. 2020
Bugfixes:
- Fixed crash when two forces are merged and the removed force did not have any transmissions channels.
Version: 0.3.10
Date: 25. 06. 2020
Bugfixes:
- Fixed error with latest Factorio version (style was removed).
Version: 0.3.9
Date: 20. 06. 2020
Bugfixes:
- Fixed error if another mod changed the player's opened modded gui.
Version: 0.3.8
Date: 31. 05. 2020
Locale:
- Added Chinese translation thanks to Frost.
Version: 0.3.7
Date: 27. 05. 2020
Bugfixes:
- Code to handle situation where an existing entity was not initialised when the gui was opened.
Version: 0.3.6
Date: 27. 05. 2020
Bugfixes:
- Improved interface for the sender GUI to match the receiver GUI changes.
- Update GUI styles to utilize the styles changed in 0.18.27
Version: 0.3.5
Date: 18. 05. 2020
Bugfixes:
- Included the actual fix from the previous version in this one.
Version: 0.3.4
Date: 18. 05. 2020
Changes:
- Improved interface functionality:
Window can be dragged
Window has close button
Namechange box starts with focus
Namechange box responds to enter key
Bugfixes:
- Improved robustness of helper entity cleanup code.
Version: 0.3.3
Date: 08. 05. 2020
Bugfixes:
- Fixed another error caused by cleanup of unused helper entities.
Version: 0.3.2
Date: 07. 05. 2020
Bugfixes:
- Fixed possible error caused by cleanup of unused helper entities.
Version: 0.3.1
Date: 02. 05. 2020
Bugfixes:
- Fixed potential crash if forces were merged
Version: 0.3.0
Date: 19. 04. 2020
Info:
- Overhauled logic to improve performance (by Mylon).
Version: 0.2.3
Date: 12. 04. 2020
Info:
- Update for Factorio 0.18.18
Version: 0.2.2
Date: 23. 03. 2020
Bugfixes:
- Fixed crash on entity being removed by another script.
Version: 0.2.1
Date: 27. 01. 2020
Info:
- Updated for Factorio 0.18.
Version: 0.1.8
Bugfixes:
- Fixed crash if a signal was received outside of Factorio's numerical range.
Version: 0.1.7
Changes:
- Added a mod option to set how frequently signals are processed.
Version: 0.1.6
Bugfixes:
- Removed tooltip that referenced space exploration (because this mod was originally a subsection of space exploration).
Version: 0.1.5
Changes:
- Improved support for entities being built via script.
Version: 0.1.4
Changes:
- The technology no longer costs space science packs.
Version: 0.1.3
Changes:
- Added more event handling for script-created entities.
Version: 0.1.2
Bugfixes:
- Fixed that mod could not load if a style dependency was missing.