- Fixed crash if a signal was received outside of Factorio's numerical range.
- Added a mod option to set how frequently signals are processed.
- Removed tooltip that referenced space exploration (because this mod was originally a subsection of space exploration).
- Improved support for entities being built via script.
- The technology no longer costs space science packs.
- Added more event handling for script-created entities.
- Fixed that mod could not load if a style dependency was missing.