Allows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions.
Mods introducing new content into the game.
Version: 0.4.9 Date: 17. 09. 2023 Changes: - The drop down lists of channels are now sorted alphabetically. - Added a rich text icon selector when editing a channel's name. Bugfixes: - Fixed migration crash if a transmitter was invalid. Locale: - Added German translation, thanks to ST-DDT.
Version: 0.4.8 Date: 10. 07. 2023 Optimizations: - The internal electric poles of the mod are now all connected by copper wire to avoid the UPS costs of having many electric networks. Locale: - Added Vietnamese translation thanks to DTA. - Updated Japanese translation, thanks to YAMATO_hajime.
Version: 0.4.7 Date: 21. 05. 2022 Bugfixes: - Increased the energy buffers by 10% so to avoid a game engine issue where the entity won't run if there is no other power draw on the electrical network. Locale: - Added Spanish translation for 0.4.6, thanks to SpiderLove. - Added Korean translation for 0.4.6, thanks to x2605. - Added Brazilian Portuguese translation for 0.4.4, thanks to 123499. - Added Turkish translation for 0.4.4, thanks to superbnoobster.
Version: 0.4.6 Date: 18. 05. 2022 Changes: - Overhauled transmitter and receiver GUIs. - Add informatron support. - Increase crafting time. Bugfixes: - Fixed clicking on channel name edit field causing it to finish editing. - Fix a crash if an internal power pole was invalid when opening the GUI. - Fixed channel selection dropdown not containing the transceiver's channel name when out of power.
Version: 0.4.4 Date: 12. 05. 2021 Changes: - Fix a crash if the player blueprints an area with only tiles.
Version: 0.4.3 Date: 12. 05. 2021 Changes: - Added support for copy/paste and blueprints thanks to test447.
Version: 0.4.2 Date: 07. 05. 2021 Changes: - Added dropdown for channel selection thanks to test447. - Changed default channel to "Deafault".
Version: 0.4.1 Date: 24. 11. 2020 Info: - Updated for Factorio 1.1.
Version: 0.3.22 Date: 18. 10. 2020 Bugfixes: - Potentially fixed a problem opening a transmission structure in unknown circumstances.
Version: 0.3.21 Date: 14. 10. 2020 Bugfixes: - Fixed a problem with migration code. All signal entities will be rebuilt, please check the your existing setup works before overwiting your old save.
Version: 0.3.20 Date: 13. 10. 2020 Bugfixes: - Another update chasing down elusive invalid entities issues.
Version: 0.3.18 Date: 27. 09. 2020 Bugfixes: - Fixed error interacting with a structure if one of the hidden surface entities was missing for some reason.
Version: 0.3.17 Date: 26. 09. 2020 Bugfixes: - Fixed error deconstructing a structure if one of the hidden surface entities was missing for some reason.
Version: 0.3.16 Date: 23. 09. 2020 Bugfixes: - Internal code update, changes the way that migrations are handled, should help with desync issues and inconsistent behaviour of structures if added to an existing game.
Version: 0.3.15 Date: 10. 09. 2020 Bugfixes: - Fixed some cases where signal transmission setup would fail if the map generator was under load.
Version: 0.3.14 Date: 07. 08. 2020 Locale: - Added Japanese translation.
Version: 0.3.13 Date: 06. 08. 2020 Bugfixes: - Fix error in migration code if signal surface had not been created yet. - Fixed potential crash if another mod was acting during gui.opened event (v2)
Version: 0.3.12 Date: 06. 08. 2020 Changes: - Swapped helper entities from arithmetic to decider combinators (potentially faster) Bugfixes: - Added support for on_entity_cloned (e.g. transceivers on spaceships) - Fixed potential crash if another mod was acting during gui.opened event
Version: 0.3.11 Date: 16. 07. 2020 Bugfixes: - Fixed crash when two forces are merged and the removed force did not have any transmissions channels.
Version: 0.3.10 Date: 25. 06. 2020 Bugfixes: - Fixed error with latest Factorio version (style was removed).
Version: 0.3.9 Date: 20. 06. 2020 Bugfixes: - Fixed error if another mod changed the player's opened modded gui.
Version: 0.3.8 Date: 31. 05. 2020 Locale: - Added Chinese translation thanks to Frost.
Version: 0.3.7 Date: 27. 05. 2020 Bugfixes: - Code to handle situation where an existing entity was not initialised when the gui was opened.
Version: 0.3.6 Date: 27. 05. 2020 Bugfixes: - Improved interface for the sender GUI to match the receiver GUI changes. - Update GUI styles to utilize the styles changed in 0.18.27
Version: 0.3.5 Date: 18. 05. 2020 Bugfixes: - Included the actual fix from the previous version in this one.
Version: 0.3.4 Date: 18. 05. 2020 Changes: - Improved interface functionality: Window can be dragged Window has close button Namechange box starts with focus Namechange box responds to enter key Bugfixes: - Improved robustness of helper entity cleanup code.
Version: 0.3.3 Date: 08. 05. 2020 Bugfixes: - Fixed another error caused by cleanup of unused helper entities.
Version: 0.3.2 Date: 07. 05. 2020 Bugfixes: - Fixed possible error caused by cleanup of unused helper entities.
Version: 0.3.1 Date: 02. 05. 2020 Bugfixes: - Fixed potential crash if forces were merged
Version: 0.3.0 Date: 19. 04. 2020 Info: - Overhauled logic to improve performance (by Mylon).
Version: 0.2.3 Date: 12. 04. 2020 Info: - Update for Factorio 0.18.18
Version: 0.2.2 Date: 23. 03. 2020 Bugfixes: - Fixed crash on entity being removed by another script.
Version: 0.2.1 Date: 27. 01. 2020 Info: - Updated for Factorio 0.18.
Version: 0.1.8 Bugfixes: - Fixed crash if a signal was received outside of Factorio's numerical range.
Version: 0.1.7 Changes: - Added a mod option to set how frequently signals are processed.
Version: 0.1.6 Bugfixes: - Removed tooltip that referenced space exploration (because this mod was originally a subsection of space exploration).
Version: 0.1.5 Changes: - Improved support for entities being built via script.
Version: 0.1.4 Changes: - The technology no longer costs space science packs.
Version: 0.1.3 Changes: - Added more event handling for script-created entities.
Version: 0.1.2 Bugfixes: - Fixed that mod could not load if a style dependency was missing.