AAI Industry

The industry part of Advanced Autonomous Industries. Adds motors, powered offshore pumps, burner labs, and more. Alters tech and recipes. Additional features will be added gradually. Other AAI mods are not required. Works with Bobs and Angels.
a day ago
0.15 - 0.17
118868

Changelog

Version: 0.3.23
  Changes:
    - Changes starting crash sequence extra items to be restricted if items are disabled by other mods.
    - Shipwreck pieces now give guaranteed resources instead of chances.
              

Version: 0.3.22
  Changes:
    - Allowed productivity for new crude oil processing recipe.
              

Version: 0.3.21
  Changes:
    - Basic oil processing is improved but requires water and only returns petroleum.
    - Advanced oil processing is worse for petroleum but better for light oil.
    - A new Crude oil processing is faster and mainly returns heavy oil.
              

Version: 0.3.20
  Changes:
    - Changes to logistic science packs are conditional on the recipe being close to the vanilla recipe (not altered by bobs).
    - Changed utility science pack recipe to output 5 science packs with a craft time of 35s (same number of packs per second as vanilla).
              

Version: 0.3.19
  Bugfixes:
    - Fixes the burner turbine generator had accidently become 100% effective, reduced to 95% effectivity.
    - Added extra conditional checks to some functions that add tech prerequisites.
              

Version: 0.3.18
  Changes:
    - Decreased effective cost of logistic science pack. Uses more transport belt but outputs 2 packs.
    - Decreased effective cost of utility science pack. Uses more processing units but outputs 4 packs.
    - Added logistic science pack cost to filter inserters tech.
    - Updated some compatibility code relating to steam power for bobs mods.
    - Improved support for entities being built via script.
              

Version: 0.3.17
  Changes:
    - Decreased Assembling machine 2 electronic circuit cost.
    - Assembling machine 3 requires electric engine units instead of electric motors.
    - Steam turbine require electric motors but less copper and gears.
    - Increased concrete and steel wall resistances, decreased health (overall durability improvement).

  Bugfixes:
    - Fixed that electric engine tech did not require engine tech.
              

Version: 0.3.16
  Changes:
    - Updated pollution emissions to new format.
    - Assembling machine 2 and 3 require steel plate instead of iron gear wheels.
              

Version: 0.3.15
  Bugfixes:
    - Compatibility patch for other mods that add toolbelt infinite tiers.
              

Version: 0.3.14
  Bugfixes:
    - Compatibility patch for other mods that add toolbelt tiers.
              

Version: 0.3.13
  Features:
    - Added 6 tiers of toolbelt tech for a total of +30 inventory slots.

  Bugfixes:
    - Fixed changelog formatting
              

Version: 0.3.12
  Bugfixes:
    - Fixed crash with starting... crash sequence.
    - Minor change to migration code.
              

Version: 0.3.11
  Info:
    - Reduced stone brick requirement for steel and electric furnaces.
              

Version: 0.3.10
  Info:
    - Updated for Factorio 0.17.35
              

Version: 0.3.9
  Changes:
    - Increased stone resource generation.
  Fixes:
    - Fixed that at lamp didn't require glass. Circuit requirement removed.
    - Fixed that the first tier of bobs boilers didn't require MK1 boilers after one of the tech changed names.
              

Version: 0.3.8
  Changes:
    - Changed glass stack size to 100
    - Moved productivity-allow statements to final data step so that bobs mods modules won't ignore some intermediates.
  Bugfixes:
    - Fixed yellow transport belt being available in basic logistics if bobs basic belts are installed.
              

Version: 0.3.7
  Changes:
    - Changed a function to work with Angels mods.
              

Version: 0.3.6
  Bugfixes:
    - Better bobs support. Support for multi-layered icons
              

Version: 0.3.5
  Features:
    - Added Sand and Glass.
  Changes:
    - Reduced iron cost for motors.
    - Cheaper inserters and belts.
    - Updated support for bobs/angels.
    - Updated to new pollution spec.
              

Version: 0.3.4
  Locale:
    - Added missing technology descriptions.
              

Version: 0.3.3
  Bugfixes:
    - Changed the shipwreck collision settings to not interfere with RSO resource spawning.
              

Version: 0.3.2
  Bugfixes:
    - Fixed that some damage to the burner generator was unrepairable.
              

Version: 0.3.1
  Info:
    - Updated for Factorio 0.17.
  Graphics:
    - New textures for stone and spiked steel walls.
  Changes:
    - A few minor recipe tweaks.
              

Version: 0.2.4
  Features:
    - Support for Bobs transport overhaul and steam power tiers.
              

Version: 0.2.3
  Changes:
    - Updated offshore pump to new prototype spec.
              

Version: 0.2.1
  Info:
    - Updated for Factorio 0.16.
  Changes:
    - Crash sequence is now a config option.
  Features:
    - Spiked Steel Walls that reflect damage have been added.
              

Version: 0.1.12
  Bugfixes:
    - Fixed electric engine lubricant requirement.
  Changes:
    - AAI intermediates can now use productivity modules.
  Modding:
    - Other mods can now disable the crash sequence (see forum thread).
              

Version: 0.1.11
  Bugfixes:
    - v0.1.11: Fixed broken assembling machine 1 recipe.
              

Version: 0.1.9
  Features:
    - Added Vehicle Fuel and Fuel Processor
              

Version: 0.1.8
  Graphics:
    - Changed motor and engine icons to increase distinctiveness.
              

Version: 0.1.6
  Features:
    - BOOM. Game starts with a crash landing.
              

Version: 0.1.4
  Changes:
    - Burner Turbine is now lower priority power output.
    - Removed tech lock on Unit Remote Controller.
              

Version: 0.1.3
  Bugfixes:
    - Fixed "Basic Logistics" tech name.
    - Fixed expensive Electric Motor recipe.
              

Version: 0.1.2
  Bugfixes:
    - Fixed broken motor recipe.