[Z] Adventure


As you expand your base or simply explore the surface of Nauvis, you will find abandoned constructions left behind by someone else, among those will be storages with useful resources, deserted production lines, as well as whole complexes for mass production of various parts.

5 years ago
0.16 - 0.17
20

g Find technologies can discover Creative Mode recipes even if Creative Mode is disabled for that game

5 years ago

I have the Creative Mode mod. I can't usually be bothered to specifically disable or enable the mod for each game, as the first thing it does when you start a game is ask whether you want to enable or disable (including permanently) for that game. But, even with it disabled for that game, I then came across a [Z] Adventure chest which granted me a recipe.
It was a Creative mode recipe. The amusing thing was that it was a Biter spawn, which I REALLY didn't want. But I guess it could have been something else potentially useful.

Would it be possible to get the Mod not to select Creative Mode recipes as discoverable technologies?
I admit this isn't the biggest issue in the world as you could always disable the mod at the game level...

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