[Z] Adventure


As you expand your base or simply explore the surface of Nauvis, you will find abandoned constructions left behind by someone else, among those will be storages with useful resources, deserted production lines, as well as whole complexes for mass production of various parts.

5 years ago
0.16 - 0.17
20

Changelog

Version: 2.17.2
Date: 05/05/2019
  Bugfixes:
    - Fix randomizer.
Version: 2.17.1
Date: 05/05/2019
  Bugfixes:
    - Fix recipes.
Version: 2.17.0
Date: 05/05/2019
  News:
    - Update to 0.17.
Version: 2.16.4
Date: 28/08/2018
  Bugfixes:
    - Add additional entity validation for scripted areas.
Version: 2.16.3
Date: 20/08/2018
  Changes:
    - Add migration checks.
Version: 2.16.2
Date: 20/08/2018
  Bugfixes:
    - Need some sleep...
Version: 2.16.1
Date: 20/08/2018
  Bugfixes:
    - Cleanup after patch.
Version: 2.16.0
Date: 20/08/2018
  News:
    - Overhaul of multiplayer.
    - Non-blueprintable entities support (see example expansion for details).
    - Option to ignore all collision is implemented (see example expansion for details).
  Changes:
    - Remove 1st argument "rndroll" from ScriptForEach function in area prototype. Now you can use global ZADV_Rnd(min, max, seed) as an alternative.
    - Globalize some variables in the area prototypes.
    - Optimize construction routine for some areas.
    - Maze prototype variants unified and simplified.
    - Color table globalized. Use "global.ZADV.Color.***" for predefined colors (White, Black, Gray, Red, Green, Blue, Yellow, Pink, Cyan, Orange, Purple, Brown, Acid).
    - Error history added.
    - Console commands:
       "/zadv_debug N" - Set debug level [0-2] (0 - normal, 1 - additiional info, 2 - full info and increase area generation chance);
       "/zadv_dump" - Write into log file all current data of mod;
       "/zadv_reveal" - Switch showing of new areas;
       "/zadv_dinfo" - Switch player position info;
       "/zadv_errors" - Write into log file all occured errors;
    - Lower data size transferred into control stage.
    - Occupied Base:
       Fast enslaved soldier - pursue distance and speed increased.
       Angry enslaved soldier - pursue time and distance increased.
    - Autordrome: New sound for car impact.
  Bugfixes:
    - Random generator became more deterministic.
    - Occupied Base: Fix color mask for Fast enslaved soldier corpse.
    - Autordrome: Races results now properly updating and displaying in MP.
Version: 1.16.7
Date: 13/08/2018
  Bugfixes:
    - Fix after update.
Version: 1.16.6
Date: 13/08/2018
  News:
    - Ruins expansion.
  Changes:
    - Irrelevant changes for expansion.
Version: 1.16.5
Date: 12/08/2018
  Changes:
    - Small tunings.
  Bugfixes:
    - Increased the area for removing rocks and cliffs.
Version: 1.16.4
Date: 10/08/2018
  Bugfixes:
    - Fix AAI incompatibility
Version: 1.16.3
Date: 10/08/2018
  News:
    - Compatibility update for 5Dim and others.
Version: 1.16.2
Date: 10/08/2018
  News:
    - Serious reinforcements for Occupied base. Try to deal with them, before they conquer the world.
Version: 1.16.1
Date: 09/08/2018
  Bugfixes:
    - Fix file names for steam version.
    - Fix for random seed overflow.
Version: 1.16.0
Date: 08/08/2018
  News:
    - Additional memory usage optimization.
    - New property for area prototype "nearest_copy".
  Changes:
    - Enemies in the occupied base receive upgrades.
    - Change mod version assignation.
       Now minor version represent amount of area types and followed by build number.
  Bugfixes:
    - Polishing Autodrome.
Version: 1.1.9
Date: 08/08/2018
  Changes:
    - Low-res images added.
Version: 1.1.8
Date: 07/08/2018
  News:
    - New area "Autodrome".
    - Some areas now accept coins.
    - New property for area prototype "progressive_remoteness".
    - New property for area prototype "only_freeplay".
  Changes:
    - Size restriction for area prototype is raised up to 256x256. Split blueprint on to pieces to avoid spawn lags (See "Autodrome").
    - Collision check reconsidered, now areas may be occur more frequently.
    - Now, to get items from Danger chest, players required to come closer.
  Bugfixes:
    - Fix for random seed overflow.
Version: 1.1.7
Date: 01/08/2018
  News:
    - Added suport for Omni mods
  Changes:
    - Red belt area - simplify.
    - Rebalance production speed for bel areas.
  Bugfixes:
    - Fix for Occupied base behaviour.
Version: 1.1.6
Date: 28/07/2018
  Changes:
    - Blue belt area - assembler machine 3 now rotatable.
  Bugfixes:
    - Re upload mod to fix downloading from mod portal.
Version: 1.1.5
Date: 28/07/2018
  News:
    - New area "Exchange post".
    - Added suport for 5dim mods
    - Added suport for Bob mods
    - Added suport for Angel's mods
    - Added suport for pY mods
    - Added settings to enable/disable areas directly
  Changes:
    - New rule for update existed area prototypes. Now you can describe only updated data.
    - Mazes get additional "smartass" protection.
    - Maximum allowed global frequency cap raised to 500 (50%).
    - Small update for area probability generator logic.
  Bugfixes:
    - Additional check for nil values.
Version: 1.1.4
Date: 24/07/2018
  News:
    - Added suport for Alien Biomes mod
Version: 1.1.3
Date: 23/07/2018
  Bugfixes:
    - Fix force related bugs part 2.
    - Fix for incorrect recipes
Version: 1.1.2
Date: 23/07/2018
  Bugfixes:
    - Fix force related bugs
Version: 1.1.1
Date: 22/07/2018
  News:
    - New setting to disable mod in PvP scenarios
    - Additional optimization to lower save/load time and memory usage
  Bugfixes:
    - Fix of generation inside starting areas in pvp scenario
    - Fix "Unique per force" restriction mechanics
Version: 1.1.0
Date: 19/07/2018
  News:
    - New unique area "Inventive station".
    - New type of area, more info on forum.
    - Added support for handling events (see area template in [Z] Adventure expansion (example) for details).
  Changes:
    - Simplify some areas to lower event handling load
    - Updated probability and remoteness for some areas.
    - Updated to work with area events.
    - Updated work data usage algorithms to lower save/load time.
    - Updated instructions for area creation in example mod (Event handling).
    - Renamed "userdata" to "areadata" in area structure.
    - Due to changes, may be incompatible with previous saves.
Version: 1.0.8
Date: 16/07/2018
  News:
    - New area "Random technology"
Version: 1.0.7
Date: 16/07/2018
  News:
    - New area "Random recipe"
  Bugfixes:
    - fix for empty entitiy list
Version: 1.0.6
Date: 15/07/2018
  Bugfixes:
    - of fixes =)
Version: 1.0.5
Date: 15/07/2018
  News:
    - New unique dangerous area "Occupied base"
Version: 1.0.3
Date: 14/07/2018
  Bugfixes:
    - maze chest destruction.
Version: 1.0.2
Date: 14/07/2018
  Bugfixes:
    - data mismatch fix.
Version: 1.0.1
Date: 14/07/2018
  Changes:
    - Change minimal remoteness for all areas.
  Bugfixes:
    - Add additional check for nil values.
Version: 1.0.0
Date: 14/07/2018
  News:
    - Alpha 1.
Version: 0.0.3
Date: 08/07/2018
  News:
    - Pre-Alpha testing.
Version: 0.0.2
Date: 07/07/2018
  News:
    - core mechanics testing.
Version: 0.0.1
Date: 04/07/2018
  News:
    - Start of development.