[Z] Adventure


As you expand your base or simply explore the surface of Nauvis, you will find abandoned constructions left behind by someone else, among those will be storages with useful resources, deserted production lines, as well as whole complexes for mass production of various parts.

5 years ago
0.16 - 0.17
20

i Noooooooooo

6 years ago

Please can u make all items mine-able, otherwise what's the point! You explore and find these items you will want to take them back to your base.

6 years ago

This is how it was conceived to save area integrity. Some restrictions were applied so the buildings couldn't be repurposed.

6 years ago

Can you add a research for making items mine-able ?? Like a structure make some trouble in my MegaBase planning...

6 years ago
(updated 6 years ago)

Most of the structures can be damaged or is mineable. Those, which is not, is a part of area integrity protection. And if i change it - then players may get advantage by getting acces to resources holded in this areas.
It's all about luck or badluck where new area (and which one) is appear.
You can load previous autosave and hopes what thos area is not appear, or you get another one and/or at on another spot.

This it is question about area design, not about mod restrictions or mechanics.
And if you has an ideas how to improve some area prototypes - share it.

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