YKR Underground Belts


Modify all underground conveyor belts, allowing you to increase their size, making it easy to plan your base in the future. including 3 new "Pipe to ground" Added custom high-speed express belts and underground belts (Mk.1 at 60 items/s, Mk.2 at 90 items/s, Mk.3 at 120 items/s). Added custom YKR poles with double wire reach and supply area.

Tweaks
2 days ago
1.1 - 2.1
1.76K
Transportation Logistics Cheats

b Error with wire reach

3 days ago

Hi,

Since new update there is an issue with pole wire reach. This mod is unable to load at the moment. This is what it says when loading the game.

Error while loading entity prototype "ykr-medium-electric-pole" (electric-pole): maximum_wire_distance must be <= 64
Modifications: YKR Underground Belts

I love Your robots and miniature yet powrful items in the suit. Amazing work. Thank you for this fantastic mod !!!

3 days ago

thanks for letting me know.
I reviewed the code and fixed the 3 new power poles.
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versão 0.1.8
Update hotfix - Limit utility pole cannot exceed 64

2 days ago
(updated 2 days ago)

Thanks for your fast respond and action. At the moment in the game there is no available update ragarding 0.1.8 version. I still see 0.1.7

The newest version is accecable only on Factorio 2.0 version. Will there be any chance to have it updated on 2.1 version, please ? Thanks again.

2 days ago

released an update to version 2.1.

I’m also already working on another issue, regarding the splitter. I’m running some tests, and another hotfix will likely be released later today.

2 days ago

It’s working now. However, I’ve figured out what was causing the issue.

I have another mod installed that changes the electric pole supply area. Everything was working fine until the latest update introduced the additional YKR pole section.

Unfortunately, the Pole Ranger mod now conflicts with my custom substation, which has a supply area reach of 128 tiles.

Would it be possible to modify your mod to make it compatible with this setup? The previous issue is gone, but I’m now having a different problem with my substation’s 128-tile supply area.

"Error while running setup for entity prototype "ykr-substation" (electric-pole): supply_area_distance must be <= 64"

2 days ago

Would it be possible to make this mod optional rather than mandatory for YKR New Start Game? That could solve the problem in my opinion.

2 days ago

I’ve adjusted the values ​​for the power poles to ensure compatibility with other mods. I’ve also added support for version 2.1.

As for another mod "YKR New Start Game"
I’ve finished a new version, though I haven’t released it yet. It will likely be out in the next few days; I’m currently testing a new item I’ve added to it.

2 days ago

Thank you very much for your time into this. Highly appreciate it. Will wait for an upcoming update.

New response